Issues
- 0
How much polys per character or scene
#68 opened - 1
Level selector
#67 opened - 1
Particle effects
#66 opened - 1
Sprinting
#65 opened - 0
Inventory system / tool belt
#64 opened - 1
- 1
Player character reset
#62 opened - 0
Introduce the evil manager
#61 opened - 0
Add ground based effect like oil
#60 opened - 1
Singleton object migration
#59 opened - 0
Rescale 3D objects
#58 opened - 0
- 0
- 1
Investigate on game performance
#55 opened - 0
- 1
Tool is required when crafting
#53 opened - 1
- 0
Add sound effects and sound options
#51 opened - 0
Moodboard
#50 opened - 0
Concepting figures
#49 opened - 1
- 1
Scene Transitions
#47 opened - 1
- 3
SplashScreen / Icon / Logo / Name
#45 opened - 0
More recipe items and raw items
#44 opened - 0
- 0
- 1
- 3
Persistence layer - start with highscore
#40 opened - 0
- 1
Facing or interactable item tooltip
#38 opened - 0
- 1
Throw / catch items
#36 opened - 1
Score system
#35 opened - 1
Add PowerUp Mechanics
#34 opened - 1
Recipes as graphical representation
#33 opened - 1
Pause screen overlay
#32 opened - 1
Player instancing
#31 opened - 0
Reset origin on all 3D objects
#30 opened - 1
- 1
clean the asset folder you animal
#28 opened - 1
Pick items from conveyor belt
#27 opened - 1
Animating assets
#26 opened - 1
Texturing assets
#25 opened - 1
- 2
Cleanup project folder, add subfolders
#23 opened - 1
Create dynamic recipe handling
#22 opened - 1
Add a level timer + Win/Loose indicator
#21 opened - 1
Build better raw material dispenser
#20 opened - 1