A one month experimentation with sound, algorithms, visual music and unconventional sequencers (See each folder for specific info)
- sound should affect the graphics and/or vice versa
- more problem framing, less problem solving
- code is open sourced & reusable
- escape the comfort zone: think in space (3d) instead of a 2d canvas
- webgl with p5js or threejs
- web based sound synthesis with tonejs
- modern javascript with modules, ES6, webpack
Indicated per folder. Also, notice that the Nature of Code by Daniel Shiffman and some excellent ideas on OpenProcessing are always in the scope. Interesting resources can be found also at Chrome Music Lab and Tero Parvianen. && >>> Fluxus @@. Ideas and projects from our group Binaura are also meriting from these cross-modal sonic traditions
Try out all the sketches here. Please note, they are quick protos, not optimized for anything