/SparseVoxelDAGs

Voxelization & Raytracing of different data structures

Primary LanguageC++

Voxelization & Raytracing in a single project, realized in Unity 2021.1.18f1

  • Uses sparse voxel directed acyclic graphs and sparse voxel octrees
  • Also includes chunk loading

=> To generate voxel models use the DataCreator window
=> Pay attention that the native C++ code needs to be built into a DLL, and imported into Unity
=> No models are supplied, because of the their size.