Voxelization & Raytracing in a single project, realized in Unity 2021.1.18f1
- Uses sparse voxel directed acyclic graphs and sparse voxel octrees
- Also includes chunk loading
=> To generate voxel models use the DataCreator window
=> Pay attention that the native C++ code needs to be built into a DLL, and imported into Unity
=> No models are supplied, because of the their size.