/pixi-tilemap

Rectangular tilemap implementation for PixiJS

Primary LanguageTypeScriptMIT LicenseMIT

@pixi/tilemap - PixiJS Tilemap Kit

Node.js CI

This package provides a low-level rectangular tilemap implementation, optimized for high performance rendering and a out-of-the-box canvas fallback. It's designed to work with PixiJS 8.

For PixiJS v7 please see v7 branch, npm version 4.1.0.

Installation 📦

# pixi-tilemap for older versions
npm i --save @pixi/tilemap

You can also use the UMD flavor:

<script src="https://cdn.jsdelivr.net/npm/@pixi/tilemap@latest/dist/pixi-tilemap.js"></script>

Usage

In short, the tilemap you create will render each tile texture at the provided position and dimensions. Generally, a spritesheet is used to load the tileset assets:

import { Assets } from 'pixi.js';
import { CompositeTilemap } from '@pixi/tilemap';

Assets.add('atlas', 'atlas.json');
Assets.load(['atlas']).then(() =>
{
    const tilemap = new CompositeTilemap();

    // Render your first tile at (0, 0)!
    tilemap.tile('grass.png', 0, 0);
});

CompositeTilemap is actually a lazy composite of layered Tilemap instances. A Tilemap has a fixed number of tile textures (the tileset) it can render in one go. Usually, CompositeTilemap abstracts away this limitation in a robust enough manner.

Basic demo 🖊️

webgl

Settings 📄

import { settings } from '@pixi/tilemap';

TEXTURES_PER_TILEMAP

Temporarily switched off

TEXTILE_UNITS

Temporarily switched off

use32bitIndex

There's also a limitation on 16k tiles per one tilemap. If you want to lift it, please use pixi v5.1.0 and following setting:

settings.use32bitIndex = true;

RPGMaker

For RPGMaker MV please use v4 branch for pixi V4, npm version is 1.2.6

Please use v3 branch for pixi V3.

Canvas fallback is 5x slower than vanilla rpgmaker. Webgl version is faster and doesnt use extra textures.

RPGMaker demo

webgl: zoomin and zoomout

retina webgl: zoomin and zoomout

canvas

More tutorials 🔗

Alan01252 tutorial