stefanhendriks/Dune-II---The-Maker
A remake of the classic Dune 2 - The Building of a Dynasty (by Westwood Studios) with several enhancements. Like: higher screenresolutions, zooming, multiselect, skirmish play, etc.
C++
Issues
- 2
- 1
Multiplayer: ACCESS VIOLATION
#587 opened by LordPunska - 1
- 1
[PATCH] Fix sticky mouse state after special launched
#590 opened by cm8 - 3
Compiles on Linux but not fully functional?
#577 opened by bhenstra - 11
0.7 feedback
#544 opened by sardaukar - 7
Completely broken
#558 opened by VictorZakharov - 3
Missing feature: Attack spice bloom
#551 opened by BarabasGitHub - 1
Screen shakes in non-combat state(s)
#570 opened by itwhite81 - 0
- 2
Add way to force a unit to leave repair facility
#576 opened by dpiller - 3
One harvester left
#569 opened by itwhite81 - 1
When a refinery is destroyed with the last harvester it won't send a new harvester when other refineries still exist
#583 opened by stefanhendriks - 0
Refactor Carry-all logic so that "bringing new unit" and "transferring existing unit" is the same
#584 opened by stefanhendriks - 2
When carry-all is destroyed with the last harvester, it won't trigger a new reinforcement
#582 opened by stefanhendriks - 2
(Variable) costs to show in starport
#581 opened by dpiller - 4
Force move is not working
#578 opened by dpiller - 1
Harvester was Hollow?
#568 opened by itwhite81 - 1
Build off enemy structures
#559 opened by itwhite81 - 2
Harvester Squished troopers producing sand.
#560 opened by itwhite81 - 1
Infantry rush - Harvesters
#562 opened by itwhite81 - 1
Start Credits disappear after first harvest
#563 opened by itwhite81 - 1
Harvesters should automatically return to the same area where they harvested before
#565 opened by Bultro - 1
Share vision with allies
#566 opened by Bultro - 0
Bug
#574 opened by Mira-Chronos - 0
Does not compile with CLang 12
#567 opened by TCH68k - 0
Add LICENSE
#564 opened by cxong - 0
Opponent didn't build concrete
#561 opened by itwhite81 - 3
Add ability to "Force move"
#549 opened by BarabasGitHub - 1
Rocket Turrets
#557 opened by itwhite81 - 2
Lost Construction yard
#554 opened by itwhite81 - 1
- 1
Shai-Hulud stuck outside map
#555 opened by itwhite81 - 2
Fremen destroyed me!
#553 opened by itwhite81 - 1
- 0
- 0
- 0
- 0
Starport prices should increase when there are more and more units on the battlefield
#538 opened by stefanhendriks - 0
- 0
Add triggers to d2tm maps to change map tiles
#543 opened by stefanhendriks - 0
Mountain directly on sand
#542 opened by stefanhendriks - 9
Failed to create window
#536 opened by Exarkuniv - 0
Ability to produce AI "profiles"?
#541 opened by stefanhendriks - 0
Add ability to have different difficulty settings for AI (Skirmish mode)
#540 opened by stefanhendriks - 0
Starport improvements
#539 opened by stefanhendriks - 0
- 1
Damaged walls should render properly
#534 opened by stefanhendriks - 0
Old skirmish maps revamped & renamed + new skirmish maps added (by Ripps)
#533 opened by stefanhendriks - 0
When at Setup Skirmish or House Selection screen, pressing ESC should get you back to main menu
#532 opened by stefanhendriks