A variety of demo scenes demonstrating how Vulkan can be used.
- GLM 0.9.9.3
- Assimp 4.1.0
- stb_image v2.19
https://medium.com/@jlwu.will/android-vulkan-3-rendering-loop-9ed6a041b9cb
- NDK
- layer and extension enumeration
- instance creation
- surface creation
- device selection and creation
- swapchain creation
- render pass creation
- framebuffer creation
- command buffer/pool creation
- synchronization with semaphores and fences
https://medium.com/@jlwu.will/android-vulkan-8-model-loading-eb25902645d8
- Assimp building
- shader compilation
- desriptor set layout/desriptor set/descriptor pool creation
- graphics pipeline creation
- color/depth image creation
- image layout transition
- uniform buffer creation
- multisample anti-aliasing
- depth perception
- off-axis viewing frustum
- multiple render pass
- multiple descriptor set layout and descriptor set
- multiple graphics pipeline
- barrel distortion
- dynamic uniform buffer
- synchronization with dependent images