.net Adapter for reading and writing BrickStore inventory files
Implementing and maintaining this library is a lot of hard work. I'm doing this in my spare time, there is no company behind developing BrickStoreSharp. Support me in this work and help making this library better:
BrickStoreSharp is a .NET Standard library designed for handling BrickStore inventory files with ease and efficiency. This library allows users to read and write BrickStore inventory files (https://github.com/rgriebl/brickstore), providing a streamlined approach for managing and manipulating LEGO brick inventories. Features
- Read and write BrickStore inventory files
- Compatible with .NET Standard 2.0
- Simple and intuitive API
To install BrickStoreSharp, you can use the NuGet package manager:
Install-Package BrickStoreSharp
You can find more information about the nuget package here:
Alternatively, you can clone this repository and build the library from source.
Here's a quick example to get you started:
using BrickStoreSharp;
// Load an inventory file
var inventory = BrickStoreInventory.Load("path/to/inventoryFile.bsx");
// Manipulate your inventory
// ...
// Save changes to a new file
inventory.Save("path/to/newInventoryFile.bsx");
For more detailed usage instructions, please refer to the documentation.
We welcome contributions to BrickStoreSharp! If you have suggestions or want to contribute code, please feel free to open an issue or create a pull request.
BrickStoreSharp is released under the Apache License, Version 2.0. See http://www.apache.org/licenses/LICENSE-2.0.html for details.