AndEngine library packed for Android Studio. The original AndEngine project was created by Nicholas Gramlich and can be found on AndEngine.org.
- AndEngine source with all the basic functionalities
- TexturePackerLibrary that allows to use spritesheets with TexturePacker
- PhysicsBox2D extension that includes physics functionalities
- PhysicsEditorShapeLibrary that allows to generate body shapes and give physics properties with PhysicsEditor
- DebugDrawExtension that allows to visualize bodies' outlines for debugging purposes (property of nazgee)
-
Clone this repo in the root of your Android Studio project folder.
-
Open settings.gradle file of your project and add
include ':andEngine'
-
Open build.gradle module of your project and add
compile project(path: ':andEngine')
as the last line inside the dependencies object. -
Sync the project.