Pinned Repositories
3DSoftwareRenderer
A 3D software renderer written using SDL2 and C++.
8bitinfinityjam
atari-ikaruga
beatbox
Doki-Doki-Mouse
Simple 2D game made in Unity for the "8-bits to Infinity" week-long game jam on itch.io.
powr
"POWR" is an experimental technique to enable games to map objects from the user's physical environment to objects in the virtual world. For example, the user's bed in their room reinforces a crate in the virtual world. This allows the users to benefit from haptic feedback from the virtual world without needing any bespoke prop or device.
raylib-arpg
The beginnings of an Action RPG engine and world editor written using C++ with raylib and entt as a foundation.
spaceinvaders
p5 Space Invaders
tutorials
All the code from my tutorial videos
vr-security-sim
stevegwh's Repositories
stevegwh/raylib-arpg
The beginnings of an Action RPG engine and world editor written using C++ with raylib and entt as a foundation.
stevegwh/3DSoftwareRenderer
A 3D software renderer written using SDL2 and C++.
stevegwh/8bitinfinityjam
stevegwh/atari-ikaruga
stevegwh/beatbox
stevegwh/Doki-Doki-Mouse
Simple 2D game made in Unity for the "8-bits to Infinity" week-long game jam on itch.io.
stevegwh/powr
"POWR" is an experimental technique to enable games to map objects from the user's physical environment to objects in the virtual world. For example, the user's bed in their room reinforces a crate in the virtual world. This allows the users to benefit from haptic feedback from the virtual world without needing any bespoke prop or device.
stevegwh/vr-security-sim
stevegwh/cpp-assig-3
Ring Buffer assig
stevegwh/CPP_Engine
stevegwh/cs50_pset5
stevegwh/dotfiles
stevegwh/Glitter
Dead Simple OpenGL
stevegwh/glitterfork
stevegwh/love2d-jam-2023
stevegwh/mono-tetris
stevegwh/monotetris2
stevegwh/OpenGLFun
stevegwh/pinterest-clone
stevegwh/raylib-shader-tests
stevegwh/raylibcppstarter
stevegwh/raylibnoita
stevegwh/sage
Steve's Awesome Game Engine
stevegwh/stevegwh.github.io
stevegwh/voting_app
stevegwh/vr-wildfire-sim
stevegwh/VulkanRenderer
stevegwh/Zuul-Console
stevegwh/zuul-cpp
stevegwh/Zuul-FX