UnityIni is a mini library for serializing object properties to ini
configuration files in unity. ini
is great because it's fast to parse, and allows the player or modders to easily change game settings. The underlying Config
class, which IniSerializeable
inherits from, can also be used to support other file formats.
This library saves files to Application.persistentDataPath
asynchronously, and uses TextAsset
objects for loading initial default configuration files. To use default files drag an .ini.txt
file from your Assets
folder into a GameObject
with a TextAssets
component.
class PlayerSettings : IniSerializeable
{
public float maxHealth;
public PlayerSettings()
: base("player.ini") { }
public override void Deserialize() {
base.Deserialize(); // important, loads file data
maxHealth = LoadFloat("Status", "fMaxHealth"); // Load data
Destroy(); // data no longer needed
}
public override void Serialize() {
base.Serialize() // important, makes sure data is not null
Store("Status", "fMaxHealth", maxHealth); // store data
}
}
class Player
{
class PlayerSettings : IniSerializeable
{
public PlayerSettings()
: base("player.ini") { }
}
void Start() {
var settings = new PlayerSettings();
float health = settings.LoadFloat("Status", "fMaxHealth");
}
}
void OnApplicationQuit() {
Config.SaveAllAsync();
}
For more examples check out the examples directory