/demorenderer

Some rendering experiments and demos

Primary LanguageC++

demorenderer

The project contains some of the base code I use for rendering experiments and demos.

The main rendering is based on a Forward+ technique. There is support for procedurally generated meshed through polygonizing distance fields on the GPU with compute shaders.

The project depends on my "DX11 Framework" available here: https://github.com/stoyannk/dx11-framework