EchoRAM
EchoRam is a lightweight matchmaking service for connecting players together, without complex setup, database, or game-specific behaviour - just build and run. It's perfect for indie games with cooperative multiplayer.
Not ready for any kind of use yet.
Features
- RAM-only database for string attributes (level name, player name, player skill, etc)
- Attribute search (get player named foobar, etc)
- Simple update & query system
- Can use plaintext TCP or SSL
TODO :
- Matchmaking API & algorithm
- UTF8 support
- IPV6 support
How to build
Dependencies
- OpenSSH
- CMake
Windows build
- Open a terminal in the root folder
- 'Run Generate.bat'
- Open the 'EchoRam.sln' solution in build/Win64
- Switch build to 'Release'
- Start the build, the output will be named 'EchoRAM.exe' in the Release folder
Linux build
- Open a terminal in the root folder
- Run 'Generate.sh'
- Run 'cd build/Linux''
- Run 'make'
- The output will be named 'EchoRAM'
Command-line parameters
The EchoRAM executable features the following command-line options.
- --port : Listening on port n
- --clients : Accepting n clients
- --update-period : Updating database every n seconds
- --client-idle-time : Clients will be autoremoved every n seconds without update or heartbeat
- --use-ssl : Use SSL for encryption (0 or 1)
- --public-cert : Public SSL certificate file
- --private-key : Private SSL key file