new ShaderToy(`
void main(void) {
vec2 uv = gl_FragCoord.xy/resolution - 0.5;
uv.x *= resolution.x/resolution.y;
gl_FragColor = vec4(uv, sin(time), 1.);
}
`).fullscreen().loop();
new ShaderToy(`
void main(void) {
vec2 uv = gl_FragCoord.xy/resolution - 0.5;
uv.x *= resolution.x/resolution.y;
gl_FragColor = vec4(uv, sin(time), 1.);
}
`).fullscreen().loop();