Ludus is a attempt at making a game engine by a few members of the Handmade Dev community.
- Zakary Strange (StrangeZak) - Win32, and Controller Input
- Alex Baines (Insofaras) - Linux, and Controller Input
- Mikkel Hjortshoej (Fyoucon) - Batch, and clang-format
- Mike Tunnicliffe (Fierydrake) - Collision and Entity system
- Kevin Roberson (Ikkir_Isth) - Q&A
- Emil Lauridsen (Kiljacken) - Renderer, and OpenGL
- Florian Behr (Eisbehr) - Linux, and Audio
- Ronald Fenelus (Aleph) - Audio, and Bug Fixer
- Andrew Spiering (Wackoisgod) - MacOS
- Fork the development branch
- Assign a issue or feature request yourself
- Complete and test
- Run clang-format on your code and commit
- Open a merge request
- Be accepted or declined
- Be merged into the development branch
Development branch will be merged into master on minor version release
- Handmade Math (Zak's math library for games that can be found here
- OpenAL (Linuix)
[*] Windows
[*] Linux
[*] Mac
[] IOS
[] Android
[] Web