StreamBlocks-GraalVM is an implementation of the CAL Actor Language (described below) over GraalVM using the Truffle Framework.
For a quick introduction to the language, look at Introduction to the CAL Actor Language and for a more detailed introduction, read through Gentle Introduction to CAL.
See the documentation on the GraalVM website on how to get GraalVM. Streamblocks-Graalvm
is currently using GraalVM 21.3.0.
Once GraalVM has been installed from the above link, along with setting of the environment variables JAVA_HOME
and PATH
, cd into the project root and execute
git clone https://github.com/streamblocks/streamblocks-graalvm/
cd streamblocks-graalvm
mvn package
CAL programs can be run as follows:
./cal --cal.entity-qid=<actor to execute> <path to program>
Other options that can be specified:
--cal.directory-lookup=<If program is distributed across multiple files. All the CAL files in the directory of path are parsed>
--cal.iterations=<If passed, run the root actor for given number of iterations>
For example, To execute the Hello, World
program language/tests/println.cal
:
./cal --cal.entity-qid=test.helloworld --cal.iterations=1 language/tests/println.cal
CAL is a high-level programming language for writing dataflow actors.
Dataflow Actors are stateful operators that transform input streams of data objects (tokens) into output streams.
In other words, a Dataflow Actor
:
- Is connected to (possibly multiple) streams of data (for example, a list of integers) where each element is called a
token
- Is an
operator
- It performs certain computations/transformations on the data received in the input streams and makes the output available as another stream of data. In this process, it removestoken(s)
from the input streams and addstoken(s)
to the output streams. - Is
stateful
- It can store information across different executions. For example, a counter to keep track of the total number of elements processed, or to maintain a cumulative/running sum.
CAL has been used in several application areas, including video and processing, compression and cryptography. The MPEG Reconfigurable Video Coding working group has adopted CAL as part of their standardization efforts.
A good guide for whether CAL is suitable for a problem, is whether a description of the computation itself starts with a diagram of blocks connected by arrows that denote transmission of packets of information.
- A CAL Program consists of different
Actors
- Each Actor consists of
- Named Input and Output
port(s)
- Internal State (Variable bindings)
- Several code blocks called
Actions
.Action
defines:- Number of
token(s)
to be fetched from the various ports - Computation to be performed on input tokens
- Corresponding modifications to be made to the state variables
- Output
token(s)
to be written
- Number of
- Named Input and Output
- The input and output ports of Actors in a program can be connected via data streams
- Actors perform their computation in a sequence of steps called firings
- In each firing, one
action
within the actor is selected for execution, based on the various Action Selection constructs provided in CAL
Consider the following actor, which has 2 Input ports(In1
and In2
) and one Output port(Out
), and the computation performed is simply adding the 2 numbers.
This actor can be expressed in CAL(replacing In1
and In2
with A
and B
respectively) as:
actor Add () A, B ==> Out:
Counter := 0;
action [a], [b] ==> [a + b]
do
Counter := Counter + 1;
end
end
Let's add another Actor to our vocabulary:
actor InitialTokens (tokens) In ==> Out:
A: action ==> [tokens] repeat #tokens end
B: action [a] ==> [a] do end
schedule fsm s0:
s0 (A) --> s1;
s1 (B) --> s1;
end
end
This actor takes a list tokens
as parameter, and writes it to the output port, after which, it copies over tokens from its In
port to Out
port. schedule fsm
is an Action Selection constructs provided in CAL, and is used to define the actor as a Finite State Machine and describing the transitions that can be made from state to state, depending on execution of actions. Specifically, this actor has an initial state s0
and only the action tagged A
can execute from the initial state, after which the only action that can execute is B
since the state remains s1
after that. The action tagged A
writes the elements in the list tokens
to the output port and the action tagged B
simply copies over the tokens
from In
to Out
.
CAL provides 2 ways to define an Actor:
- Create an Actor out of actions as seen for
Add
andInitialTokens
above - Combine various actors and define connections between them within a block called a
Network
We can combine the 2 actors defined above into a structure that calculates the Fibonacci Series:
The above arrangement of Actors can be realized in CAL as a Network:
network Fibs () ==> Out:
entities
init1 = InitialTokens(tokens = [1]);
init2 = InitialTokens(tokens = [1]);
add = Add();
structure
init1.Out --> init2.In;
init1.Out --> add.A;
init2.Out --> add.B;
add.Result --> init1.In;
add.Result --> Out;
end
The Fibonacci Series is created by summing the last 2 elements. What about a series summing the last 5 elements in sequence?
network Fibs5 () ==> Out:
entities
init1 = InitialTokens(tokens = [1]);
init2 = InitialTokens(tokens = [1]);
init3 = InitialTokens(tokens = [1]);
init4 = InitialTokens(tokens = [1]);
init5 = InitialTokens(tokens = [1]);
add1 = Add();
add2 = Add();
add3 = Add();
add4 = Add();
structure
init1.Out --> init2.In;
...
init1.Out --> add1.A;
init2.Out --> add1.B;
...
Describe more connections
...
end
Let's generalize the program to sum of last N elements:
network FibsN (N) ==> Out:
entities
init = [InitialTokens(tokens = [1]) : for i in 1 .. N];
add = [Add() : for i in 2 .. N];
structure
foreach i in 1 .. N-1 do
init[i-1].Out --> init[i].In;
end
foreach j in 0 .. N-2 do
if j = 0 then
init[0].Out --> add[j].A;
else
add[j-1].Result --> add[j].A;
end
init[j+1].Out --> add[j].B;
end
add[N-2].Result --> init[0].In;
add[N-2].Result --> Out;
end
The above program demonstrates use of list-comprehensions and if-statements to define the structure of the network.
Examples of programs in CAL demonstrating the various supported constructs are available under language/tests.
- CAL Actor Language can be found at doc/Language_Specification/CLR.pdf
- CAL Network Language can be found at doc/Language_Specification/NL.pdf
The ANTLR4 based Grammar used for parsing CAL Programs is available at language/src/main/antlr4/ch/epfl/vlsc/truffle/cal/parser
The Development environment can be setup by installing IntelliJ. Once installed, import the project as Maven project on IntelliJ. To be able to execute the testsuite from within IntelliJ:
- Open IntelliJ
- Goto Run > Edit Configurations
- Select "CALSimpleTestSuite"
- Under "Build and Run", select an appropriate JRE