VEXT Samples
Sample VEXT mods for VU, some demonstrating various features and systems, and others serving as reference for other's VU modding endeavours.
Mods
Mod | Description |
---|---|
battlefieldv | The true Battlefield™ V experience. Truly cinematic visuals and more explosions than ever before. What else could you want? |
better-background | Removes blue tint from the spawn menu and improves the OOB black-and-white effect. |
bots | Dumb AI bots and a re-usable bot manager for your own mods. |
console-demo | Demonstrates client-side console command registration and handling. |
crater | Makes the craters created by explosions a lot bigger. |
custom-soldier | Demonstrates creating a custom soldier blueprint with custom soldier data. |
debug-messages | Prints all Frostbite engine messages. |
debug-screen-push | Prints all the UI screens the engine creates / pushes. |
drivable-ac | Makes the AC130 drivable. |
emitter-tweaks | Makes some particle effects more impressive and last longer. |
event-receiver | Demonstration of how to receive custom events. |
event-sender | Demonstration on how to send custom events. |
first-person-death | Keeps the death camera in first person to where your soldiers' eyes are. |
gravity | Modifies the gravity of a soldier and their jump height. |
infinite-vehicles | Prevents vehicles from exploding after being abandonded and allows them to respawn even while in-use. |
ingame-spec | A mod which allows you to spectate other players while in-game. |
input-restriction | Demonstrate how to disable player inputs (eg. prevent a player from jumping). |
netevents | Demonstrates VeniceEXT NetEvents which allow for communication between the server and the clients. |
no-flight-ceiling | Removes the flight ceiling. |
no-headglitch-raycast | Simple raycast demo that lowers your gun when its close to an object. |
no-invisible-collision | Prevents invisible collision boxes from being spawned. |
no-parachute | Disables the parachute. |
no-recoil-spread | Completely removes recoil and spread for a specific weapon. |
nohavok | Replaces static model groups with individual entities for easier manipulation. |
rcon-demo | Demonstrates RCON command registration, handing, and sending. |
soldier-spawn | An example on how to spawn a soldier (player) with a specific loadout. |
sprinting-stamina | A basic sprinting stamina system. |
super-soldier | Modifies sprint speed, jump height, fall damage, collision damage, and max health. |
third-person | Third-person ray-traced player camera with free-look support. |
twisted-legs | Reverses player movement. |
ui-disabling | Demo on how to disable parts of the vanilla UI. |
w2s-s2w-demos | World-to-Screen and Screen-to-World demos. |
walk-speed-control | Allows controlling the walking speed using the mousewheel. |
Other mod repositories
Here are some other repositories that contain VU mods that you could use for reference:
Repository | Description |
---|---|
BF3RM/MapEditor | The VU in-game collaborative map editor. |
EmulatorNexus/VU-Mods | A collection of a ton of small mods, many of which are outdated and may no longer work. |
EmulatorNexus/VU-Spec | The official VU spectator mod. |
FoolHen/BoxGame | A last-man-standing minigame. |
FoolHen/MedicRadar | Adds a HUD element which shows nearby medics while dead. |
J4nssent/VU-Mods | A few different fun mods, mostly related to modifying and creating new vehicles. |
kiwidoggie/kAdmin | A simple mod which adds in-game kicking and banning commands. |
OrfeasZ/battlerecorder | A gameplay recording and replay mod, similar to the original BattleRecorder. |
OrfeasZ/infection | The classic zombie infection mod re-created for VU. |
OrfeasZ/prop-hunt | The classic hide-and-seek prop hunt mod re-created for VU. |
txt231/VEXT-Jetpack | Gives all players a jetpack, with the ability to fly around the map. |