A tactical tile-laying game, made with Godot Engine, that cultivates curiosity about Muncie, Indiana ecosystems. Created by Studio Hungus in collaboration with the Ball State Immersive Learning Offices and Minnetrista.
HabiTile won a Gold Medal Award at the Serious Play Conference!
We are a multidisciplinary undergraduate team formed in Spring 2023 at Ball State University to create an interactive experience for our community partner, Minnetrista. We used Scrum and Agile methods to successfully deliver software in a 15-week time frame.
HabiTile is created with version 3.5 of Godot Engine. The web build is created using continuous integration through GitHub Actions
©2023 Studio Hungus
HabiTile's source code is licensed under the GPL 3.0 License
HabiTile's assets are licensed under the Creative Commons Attribution ShareAlike 4.0 License
HabiTile was created using Godot Engine which is licensed under the MIT License
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AveriaLibre - Bold from google fonts licensed under the SIL Open Font Liscence
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Barlow - SemiBold from google fonts licensed under the SIL Open Font Liscence