stuksgens
Hi, I'm Fernando. I'm a Computer Engineer, and I've always loved AI and Machine Leaning and programming in general. And of course, creating games 🙃
São Paulo, Brazil
Pinned Repositories
awesome-creative-coding
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
Awesome-Unity-Shader
:boat: 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, etc
Continuum
FontainebleauDemo
Fontainebleau demo
Kino
A collection of custom post processing effects for Unity
UnityPhysics-GameObjects
Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).
UnivespC-1
Grupo Univesp de C++ nível 01
VisualFX-Samples
Samples for the new visual effect graph unity 2019.1
X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
stuksgens's Repositories
stuksgens/Computational-geometry
Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, etc
stuksgens/Continuum
stuksgens/Kino
A collection of custom post processing effects for Unity
stuksgens/UnityPhysics-GameObjects
Proof of concept wrapper to allow using Unity Physics directly with Game Objects (without ECS).
stuksgens/X-PostProcessing-Library
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
stuksgens/awesome-creative-coding
Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
stuksgens/awesome-upm
A curated list of awesome Git repositories for Unity that support Unity Package Manager (UPM). Feel free to add yours in!
stuksgens/Bolt.Addons.Community
A community-driven project for extending Unity Bolt
stuksgens/DAIN
Depth-Aware Video Frame Interpolation (CVPR 2019)
stuksgens/ECS_FSM
ECS_FSM is project where I want create some how universal Finite State Machine implementation (with designing via visual graph ) in Unity Entity Component System environment.
stuksgens/EntityComponentSystemSamples
stuksgens/gfs-resources
Collected resources from the GameFromScratch Discord #resources channel
stuksgens/Graphics
Unity Graphics - Including Scriptable Render Pipeline
stuksgens/Markdown-Tutorial
A comprehensive guide to Markdown / Introduction to Markdown
stuksgens/NavMeshComponents
High Level API Components for Runtime NavMesh Building
stuksgens/NodeGraphProcessor
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
stuksgens/PathTools
a Custom bezier path tools fo Unity
stuksgens/play-unity-plugins
The Google Play Plugins for Unity provide C# APIs for accessing various Play services
stuksgens/projetouniv2020
stuksgens/Shaders
Shaders I've developed
stuksgens/space-station-14-ptbr
Meu REPO pessoal de tradução pro game SPACE STATION 14
stuksgens/TestbedHDRP
Testbed project for Unity HDRP (High Definition Render Pipeline)
stuksgens/ToDo
Unity in-editor to-do list, attached as a component and uses a custom inspector based on ReorderableList.
stuksgens/UAlive
Full C# access and generation for Bolt Visual Scripting
stuksgens/unity-shaders
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
stuksgens/Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
stuksgens/UnityMeshSimplifier
Mesh simplification for Unity.
stuksgens/UniversalSave
Custom Units for saving Binary, JSON, and Nodes with Odin Serializer in Bolt Visual Scripting.
stuksgens/VFXToolbox
Additional tools for Visual Effect Artists
stuksgens/voice-changer
リアルタイムボイスチェンジャー Realtime Voice Changer