StuntKit is a project aimed at developing an unified interface that enables writing arbitrary extensions for Stunt GP and loading them by hooking into the game's process. It was inspired by similar idea centered around another Team17's game, WormKit for Worms Armageddon.
StuntKit loader is necessary to use these modules
Modules:
skScreen
- fixes screen ratio for both 2D and 3D
- removes 2048px resolution limit (modified d3dim.dll is still required)
- Removes quality limitations in DirectX mode, when using Radeon graphics card
- makes text tilt constant on all resolutions
skDebug
- Attempts to get last DirectX error and dave it in
log.txt
file
- Attempts to get last DirectX error and dave it in
skFreeze
- Removes 0.5s freezes every 3-20 minutes (depending on the computer)
- Under Windows 10, the game froze every 7m9.5s
- Removes 0.5s freezes every 3-20 minutes (depending on the computer)
skRemap
- allow user to remap keys
- can bind stunts and handbrake to separate buttons
- Download StuntKit loader) and put files in the same folder as
StuntGP.exe
- Download modules you want (https://github.com/StuntKit/StuntKit_modules/releases/latest) and put it in the same folder as
StuntGP.exe
- If you want to play the game in resolution greater than 2048px (e.g. 2560x1440), download
StuntKit.dll
and LegacyD3DResolutionHack, unpack it and put the files in the same folder asStuntGP.exe
- Edit
game.cfg
(if it doesn't exist, runconfig.exe
) with a text editor, update linesDISPLAYRESWIDTH
andDISPLAYRESHEIGHT
with desired resolution. - Run
StuntKit_D3D.exe
orStuntKit_Glide.exe
, depending on used graphics API. If you don't know which one you should use, I suggeststuntKit_D3D.exe
. These programs will load allsk*.dll
modules and start the game.