/StuntKit_modules

Modules for StuntKit loader, used for Stunt GP

Primary LanguageC++

StuntKit modules

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wiki

StuntKit is a project aimed at developing an unified interface that enables writing arbitrary extensions for Stunt GP and loading them by hooking into the game's process. It was inspired by similar idea centered around another Team17's game, WormKit for Worms Armageddon.

StuntKit loader is necessary to use these modules

Modules:

  • skScreen
    • fixes screen ratio for both 2D and 3D
    • removes 2048px resolution limit (modified d3dim.dll is still required)
    • Removes quality limitations in DirectX mode, when using Radeon graphics card
    • makes text tilt constant on all resolutions
  • skDebug
    • Attempts to get last DirectX error and dave it in log.txt file
  • skFreeze
    • Removes 0.5s freezes every 3-20 minutes (depending on the computer)
      • Under Windows 10, the game froze every 7m9.5s
  • skRemap
    • allow user to remap keys
    • can bind stunts and handbrake to separate buttons

Installation and usage

  1. Download StuntKit loader) and put files in the same folder as StuntGP.exe
  2. Download modules you want (https://github.com/StuntKit/StuntKit_modules/releases/latest) and put it in the same folder as StuntGP.exe
  3. If you want to play the game in resolution greater than 2048px (e.g. 2560x1440), download StuntKit.dll and LegacyD3DResolutionHack, unpack it and put the files in the same folder as StuntGP.exe
  4. Edit game.cfg (if it doesn't exist, run config.exe) with a text editor, update lines DISPLAYRESWIDTH and DISPLAYRESHEIGHT with desired resolution.
  5. Run StuntKit_D3D.exe or StuntKit_Glide.exe, depending on used graphics API. If you don't know which one you should use, I suggest stuntKit_D3D.exe. These programs will load all sk*.dll modules and start the game.

skScreen screenshot