BlockchainBridgeSystemDesign

A blockchain bridge system is a system that allows for the transfer of assets between different blockchain networks. Here is a prototype design for such a system:

A central bridge contract is deployed on both the source and destination blockchain networks. This contract serves as the intermediary between the two networks and holds the assets that are being transferred.

Users on the source network can initiate a transfer of assets to the destination network by calling the bridge contract and providing the necessary information such as the destination address, the type and amount of assets to be transferred.

The bridge contract verifies the validity of the transaction by checking the user's balance and the smart contract functions. Once the transaction is verified, it is added to a queue to be processed.

The bridge contract periodically reads the queue and packages the transactions into a batch. The batch is then sent to the destination network, where it is processed and the assets are transferred to the destination addresses.

To ensure the validity of the transactions, the bridge system uses a two-way verification process. This means that the destination network also verifies the transactions before processing them.

To improve scalability, the bridge contract can use a sidechain or a layer 2 scaling solution to offload some of the processing.

For security, a multi-sig mechanism can be implemented to ensure that the bridge contract is only accessible by authorized parties.

Vector Commitments in IBC - Cosmos - Sdk

In the context of Inter-Blockchain Communication (IBC) in the Cosmos SDK, vector commitments can be used in conjunction with Merkle hashes and sequence numbers to commit to and verify a set of packets in a packet queue.

A Merkle hash is a type of cryptographic hash that is used to commit to a set of values, allowing for efficient verification of the values in the set without revealing the entire set. In the context of IBC, a Merkle hash can be used to commit to the set of packets in a packet queue, allowing for efficient verification of the packets without revealing the entire set.

A sequence number is a unique identifier assigned to each packet in the queue, which can be used to track the order of the packets. When a packet is added to a packet queue, a new Merkle hash can be calculated that includes the new packet and its sequence number. This new Merkle hash is then sent to the other chain for verification. The receiving chain can verify the Merkle hash to ensure that the packet is valid, that it is included in the set of packets and that it has the correct sequence number.

Vector commitments can be used in addition to Merkle hashes and sequence numbers to provide an extra layer of security. A vector commitment can commit to the set of Merkle hashes of the packets in the queue and their sequence numbers, allowing for efficient verification of the set of packets and their order without revealing the entire set of packets, their Merkle hashes or their sequence numbers.

Concurrent Modification Case Handling

In a distributed system like a blockchain, multiple validators can propose and validate blocks simultaneously. Each validator may receive different transactions and have a different view of the current state of the system. Therefore, there is a possibility of concurrent modifications to the state tree by multiple validators.

In such scenarios, Tendermint uses a consensus algorithm that allows validators to agree on a single version of the state tree. This consensus algorithm, called the Tendermint consensus algorithm, uses a round-robin mechanism to select a validator to propose a block. Once a block is proposed, the other validators validate the block and then broadcast their vote to the network.

If two or more validators propose conflicting blocks, the network will reach a state of disagreement, known as a fork. To resolve the fork, the consensus algorithm uses a process called the longest chain rule. This rule states that the chain with the most validated blocks is considered the correct chain, and all other forks are discarded.

During the validation process, if multiple validators attempt to modify the same part of the state tree simultaneously, Tendermint ensures that only one modification is accepted. This is achieved by using a process called block replay. By using block replay, Tendermint ensures that concurrent modifications are handled appropriately, and the state of the system remains consistent.

Overall, Tendermint allows for concurrent modification of the tree by multiple validators by using a consensus algorithm and a process called block replay to handle conflicts and ensure consistency.

Optimise Bonding/UnBonding of Delegations using Machine Learning

Optimizing the bonding and unbonding process of a validator and delegator using historical bonding data can be achieved through a machine learning approach. Here is a possible high-level approach to achieve this:

Data Collection: Collect historical data on bonding and unbonding events from the Cosmos SDK, such as the amount of tokens bonded and unbonded, the time it took to complete each event, and the rewards earned by the delegator.

Data Preprocessing: Preprocess the data by cleaning, transforming, and aggregating it into a format suitable for machine learning algorithms. For example, you could aggregate the data by validator to calculate statistics such as the average time it takes to complete a bonding or unbonding event.

Feature Engineering: Create new features from the preprocessed data that capture useful information for predicting which validator to take. For example, you could create features that capture the amount of tokens a validator currently has bonded, the number of delegators currently bonded to the validator, and the historical performance of the validator.

Model Training: Train a machine learning model on the preprocessed and engineered data. You could use various algorithms such as regression, decision trees, or neural networks to make the prediction.

Model Evaluation: Evaluate the performance of the trained model using appropriate metrics such as accuracy, precision, recall, and F1-score.

Validator Selection: Use the trained model to select the most suitable validator for a delegator based on the historical bonding data and the current state of the network.

Optimization: Continuously monitor the performance of the selected validators and optimize the selection algorithm as needed to improve returns for the delegator.

To implement this approach in Python, one could use machine learning libraries such as Scikit-learn or TensorFlow. Additionally, one will need to use the Cosmos SDK to access the historical bonding data and interact with the network.

Optimizing the bonding and unbonding process for validators and delegators using historical bonding data can be approached using machine learning techniques in Python. Here are some steps one could take:

Collect and preprocess historical bonding data: Gather data on past bonding and unbonding events for each validator and delegator on the network. This data should include information on the amount of tokens bonded and unbonded, the time it took for the bonding and unbonding to complete, and any rewards earned during the bonding period. Clean and preprocess the data to remove any missing values or outliers.

Define the problem: Determine what specific problem one want to solve using the historical data. For example, you could try to predict the optimal bonding time for a given delegator, or identify which validators are likely to provide the best rewards for a given amount of bonded tokens.

Choose a machine learning algorithm: Depending on the problem you are trying to solve, you may choose a regression or classification algorithm. Some popular machine learning algorithms for time series data include LSTM, ARIMA, and Prophet.

Train the model: Split the data into training and testing sets, and use the training data to train the machine learning model. Use techniques like cross-validation and hyperparameter tuning to optimize the model's performance.

Evaluate the model: Use the testing data to evaluate the performance of the machine learning model. Measure metrics like mean squared error, accuracy, or F1 score to determine how well the model is performing.

Use the model to optimize bonding and unbonding: Once you have a trained and evaluated machine learning model, you can use it to optimize the bonding and unbonding process for validators and delegators. For example, you could use the model to predict the optimal bonding time for a given delegator, or to identify which validators are likely to provide the best rewards for a given amount of bonded tokens.

Overall, using machine learning to optimize the bonding and unbonding process can be a complex task, but it has the potential to improve the efficiency and profitability of the network for all participants.

Liquidity token Redemption rate, Redemption time determination

Calculating the liquidity token IBC redemption rate using machine learning could be an interesting application, but it would require a significant amount of data and careful modeling. Here are some steps one could take:

Collect and preprocess data: Gather data on past liquidity token IBC redemption rates, as well as any other relevant data like token prices, trading volumes, or network usage statistics. Clean and preprocess the data to remove any missing values or outliers.

Define the problem: Determine what specific problem you want to solve using the historical data. For example, you could try to predict the redemption rate for a given liquidity token based on market conditions, or identify which liquidity tokens are likely to have the highest redemption rates in the future.

Choose a machine learning algorithm: Depending on the problem you are trying to solve, you may choose a regression or classification algorithm. Some popular machine learning algorithms for time series data include LSTM, ARIMA, and Prophet.

Train the model: Split the data into training and testing sets, and use the training data to train the machine learning model. Use techniques like cross-validation and hyperparameter tuning to optimize the model's performance.

Evaluate the model: Use the testing data to evaluate the performance of the machine learning model. Measure metrics like mean squared error, accuracy, or F1 score to determine how well the model is performing.

Use the model to calculate redemption rates: Once you have a trained and evaluated machine learning model, you can use it to calculate the liquidity token IBC redemption rate for a given period. This can help inform decisions about when to redeem liquidity tokens or which tokens to hold for longer periods.

It's important to note that calculating the liquidity token IBC redemption rate using machine learning would likely require a large amount of data, as well as careful modeling and validation. Additionally, the model would need to be updated regularly to reflect changing market conditions and network usage patterns.

Amount of coins to mint per block using Machine Learning

Deciding how many coins to mint per block using machine learning could be an interesting application, but it would require a significant amount of data and careful modeling. Here are some steps one could take:

Collect and preprocess data: Gather data on past coin minting rates, as well as any other relevant data like token prices, network usage statistics, and economic indicators. Clean and preprocess the data to remove any missing values or outliers.

Define the problem: Determine what specific problem you want to solve using the historical data. For example, you could try to predict the optimal coin minting rate for a given network, or identify which factors are most influential in determining the optimal minting rate.

Choose a machine learning algorithm: Depending on the problem you are trying to solve, you may choose a regression or classification algorithm. Some popular machine learning algorithms for time series data include LSTM, ARIMA, and Prophet.

Train the model: Split the data into training and testing sets, and use the training data to train the machine learning model. Use techniques like cross-validation and hyperparameter tuning to optimize the model's performance.

Evaluate the model: Use the testing data to evaluate the performance of the machine learning model. Measure metrics like mean squared error, accuracy, or F1 score to determine how well the model is performing.

Use the model to determine minting rate: Once you have a trained and evaluated machine learning model, you can use it to determine the optimal coin minting rate for a given period. This can help inform decisions about when to increase or decrease the minting rate, based on factors like network usage or market conditions.

It's important to note that deciding how many coins to mint per block using machine learning would likely require a large amount of data, as well as careful modeling and validation. Additionally, the model would need to be updated regularly to reflect changing market conditions and network usage patterns.

IAVL Tree pruning using ML Algorithms

Using machine learning for IAVL tree version pruning and memory optimization can be a challenging task, but it may be possible to achieve by following the steps below:

Collect and preprocess data: Gather data on past IAVL tree versions, including the size of each version and the frequency of access. Additionally, collect data on system memory usage during the pruning process. Clean and preprocess the data to remove any missing values or outliers.

Define the problem: Determine what specific problem you want to solve using the historical data. For example, you could try to identify which IAVL tree versions are most frequently accessed and thus should be retained, or you could try to optimize the pruning process to minimize memory usage.

Choose a machine learning algorithm: Depending on the problem you are trying to solve, you may choose a clustering or regression algorithm. Some popular machine learning algorithms for pruning include decision trees, random forests, and neural networks.

Train the model: Split the data into training and testing sets, and use the training data to train the machine learning model. Use techniques like cross-validation and hyperparameter tuning to optimize the model's performance.

Evaluate the model: Use the testing data to evaluate the performance of the machine learning model. Measure metrics like precision, recall, or F1 score to determine how well the model is performing.

Use the model to optimize IAVL tree version pruning: Once you have a trained and evaluated machine learning model, you can use it to optimize the pruning process. For example, you could use the model to identify which versions are the most frequently accessed and should be retained, or you could use it to determine an optimal memory usage threshold for pruning.

It's important to note that using machine learning for IAVL tree version pruning and memory optimization would require a large amount of data, as well as careful modeling and validation. Additionally, the model would need to be regularly updated to reflect changing system usage patterns and memory constraints.

Custom IBC Module

Here is a high-level overview of the steps involved in creating a custom IBC module:

Define the module: Define the module by creating a new module directory in the x directory of your Cosmos SDK application. Within this directory, create a types.go file to define the types that will be used in the module.

Define the messages: Define the messages that will be used in the module by creating a messages.go file. These messages should conform to the IBC protocol and specify how the module will interact with other modules in the system.

Define the handler functions: Define the handler functions that will be used to process incoming messages. These functions should be defined in a handler.go file and should implement the sdk.Handler interface.

Define the querier functions: Define the querier functions that will be used to retrieve data from the module. These functions should be defined in a querier.go file and should implement the sdk.Querier interface.

Define the keeper: Define the keeper that will be used to manage the module's state. This should be defined in a keeper.go file and should implement the sdk.Keeper interface.

Define the module app: Define the module app that will be used to manage the module's lifecycle. This should be defined in a module.go file and should implement the sdk.Module interface.

Register the module: Register the module with the Cosmos SDK by adding the module to the app.go file and initializing it in the NewApp function.

Implement the IBC interface: Implement the IBC interface by defining the functions required by the IBC protocol. These functions should be defined in a ibc.go file.

Implement the client interface: Implement the client interface by defining the functions required to manage client connections. These functions should be defined in a client.go file.

Implement the connection interface: Implement the connection interface by defining the functions required to manage connections between modules. These functions should be defined in a connection.go file.

Implement the channel interface: Implement the channel interface by defining the functions required to manage channels between modules. These functions should be defined in a channel.go file.

Implement the packet interface: Implement the packet interface by defining the functions required to manage packets between modules. These functions should be defined in a packet.go file.

Once these steps are completed, the custom IBC module can be built and deployed as part of a Cosmos SDK application. It is important to test the module thoroughly and ensure that it conforms to the IBC protocol and integrates properly with other modules in the system.

Transient store - COSMOS SDK to optimise gas usage

Here's an example scenario where using the transient store in Cosmos SDK can save gas usage:

Suppose you have a module that needs to perform some expensive calculation during the execution of a transaction. The result of this calculation is only needed during the execution of that transaction and doesn't need to be stored permanently on the blockchain.

If one were to store the result in the module's state, it would consume unnecessary storage space and increase the gas cost of the transaction.

Instead, you can use the transient store to store the result of the calculation during the execution of the transaction, and retrieve it later when needed.

Decentralised exchange IBC-Go

A data sharing application built on the IBC framework would allow different blockchains to exchange and access data in a decentralized and secure manner. This could be particularly useful for cross-chain applications that require access to data from multiple blockchains or for sharing data between different ecosystems. Here's an outline of how a data sharing application could be designed using IBC:

Data structures: Define the data structures required to represent the data being shared. This could include specific data formats, schemas, or data types that are agreed upon by the participating chains.

IBC packets: Design custom IBC packets that will be used to transmit the data between the participating chains. These packets would include the necessary data fields and metadata to ensure proper routing and data integrity.

IBC handlers: Implement custom IBC handlers for the data sharing application. This would include: a. OnRecvPacket: Processes incoming data packets and stores the received data on the destination chain. b. OnAcknowledgementPacket: Processes acknowledgements from the destination chain, confirming successful data transfer or reporting errors. c. OnTimeoutPacket: Handles packet timeouts, which may occur if the destination chain does not acknowledge the packet within the specified time frame.

Access control: Implement access control mechanisms to ensure that only authorized parties can access the shared data. This could involve authentication, authorization, and encryption techniques to protect the data from unauthorized access.

Querying and retrieval: Design and implement a querying mechanism that allows users to access and retrieve the shared data on the participating chains. This could involve creating APIs, SDKs, or other tools to facilitate data access.

Governance and updates: Implement a governance mechanism to manage updates to the data sharing application, such as adding new data types, changing access controls, or modifying the underlying data structures.

By following these steps, one can create a data sharing application on top of the IBC framework that enables cross-chain data exchange and access. This can be particularly useful in scenarios where multiple blockchains need to collaborate or access data from other ecosystems, such as in DeFi, NFTs, supply chain management, or data marketplaces.

A cookie sync application using IBC-GO

Define the data structures: Start by defining the data structures required to represent the cookies and other relevant information. This could include specific data formats, schemas, or data types that are agreed upon by the participating chains.

type Cookie struct { ID string Domain string Data string Expiration time.Time } Define custom IBC packets: Create custom IBC packets to transmit the cookie data between the participating chains. These packets would include the necessary data fields and metadata to ensure proper routing and data integrity.

type CookieSyncPacket struct { Cookie Cookie SourceChain string DestChain string } Implement the IBC handlers: Develop custom IBC handlers for the cookie sync application. This would include: a. OnRecvPacket: Processes incoming cookie sync packets and stores the received cookie data on the destination chain. b. OnAcknowledgementPacket: Processes acknowledgements from the destination chain, confirming successful cookie sync or reporting errors. c. OnTimeoutPacket: Handles packet timeouts, which may occur if the destination chain does not acknowledge the packet within the specified time frame.

Implement the module: Create a new module for the cookie sync application, including the message types, keeper, and handlers. This module would be responsible for managing the cookies and their synchronization between the participating chains.

Integrate with IBC-go: Integrate the new cookie sync module with the IBC-go framework, ensuring that the custom packets and handlers are registered and properly routed between the chains.

Implement the application logic: Develop the application logic for cookie synchronization, including initiating cookie sync requests, handling incoming sync packets, and managing the storage and retrieval of cookies on the participating chains.

Develop a user interface or API: Create a user interface or API for users to interact with the cookie sync application, allowing them to initiate sync requests, view the status of ongoing syncs, and manage their cookies across the participating chains.

Define the data structures:

package types

import (
    "time"
)

type Cookie struct {
    ID          string
    Domain      string
    Data        string
    Expiration  time.Time
}

type CookieSyncPacketData struct {
    Cookie      Cookie
    SourceChain string
    DestChain   string
}

Define the custom IBC packets:

package types

import (
    "encoding/json"
    "github.com/cosmos/ibc-go/v2/modules/core/exported"
)

func (csp CookieSyncPacketData) GetBytes() []byte {
    data, _ := json.Marshal(csp)
    return data
}

func (csp CookieSyncPacketData) ValidateBasic() error {
    if csp.Cookie.ID == "" || csp.SourceChain == "" || csp.DestChain == "" {
        return exported.ErrInvalidPacketData
    }
    return nil
}

func NewCookieSyncPacketData(cookie Cookie, sourceChain, destChain string) CookieSyncPacketData {
    return CookieSyncPacketData{
        Cookie:      cookie,
        SourceChain: sourceChain,
        DestChain:   destChain,
    }
}

Implement the IBC handlers:

package cookiesync

import (
    "github.com/cosmos/ibc-go/v2/modules/core/04-channel/keeper"
    "github.com/cosmos/ibc-go/v2/modules/core/04-channel/types"
    "github.com/cosmos/ibc-go/v2/modules/core/exported"
    "github.com/suhasagg/cookiesyncapp/x/cookiesync/types"
)

func (k Keeper) OnRecvPacket(ctx sdk.Context, packet exported.PacketI, data types.CookieSyncPacketData) error {
    // Store the received cookie data on the destination chain
    k.AppendCookie(ctx, data.Cookie)
    return nil
}

func (k Keeper) OnAcknowledgementPacket(ctx sdk.Context, packet exported.PacketI, data types.CookieSyncPacketData, ack exported.Acknowledgement) error {
    // Process acknowledgements from the destination chain
    return nil
}

func (k Keeper) OnTimeoutPacket(ctx sdk.Context, packet exported.PacketI, data types.CookieSyncPacketData) error {
    // Handle packet timeouts
    return nil
}

func NewKeeper(channelKeeper keeper.Keeper) Keeper {
    return Keeper{
        channelKeeper: channelKeeper,
    }
}

Implement the module:
Define the Msg type for initiating cookie sync:

package types

import (
    sdk "github.com/cosmos/cosmos-sdk/types"
)

type MsgCookieSync struct {
    SourcePort    string
    SourceChannel string
    Cookie        Cookie
    Signer        sdk.AccAddress
}

Implement the message handlers:

package cookiesync

import (
    sdk "github.com/cosmos/cosmos-sdk/types"
    "github.com/cosmos/ibc-go/v2/modules/core/04-channel/keeper"
    "github.com/yourusername/yourapp/x/cookiesync/types"
)

func handleMsgCookieSync(ctx sdk.Context, k Keeper, msg *types.MsgCookieSync) (*sdk.Result, error) {
    sourceChain := ctx.ChainID()
    destChain := msg.Cookie.Domain

    // Create a new IBC packet for cookie sync
    packetData := types.NewCookieSyncPacketData(msg.Cookie, sourceChain, destChain)

    // Send the packet
    err := k.channelKeeper.SendPacket(ctx, channelCap, packetData.Packet())
    if err != nil



func handleMsgCookieSync(ctx sdk.Context, k Keeper, msg *types.MsgCookieSync) (*sdk.Result, error) {
    sourceChain := ctx.ChainID()
    destChain := msg.Cookie.Domain

    // Create a new IBC packet for cookie sync
    packetData := types.NewCookieSyncPacketData(msg.Cookie, sourceChain, destChain)

    // Get the port and channel capability
    channelCap, err := k.scopedKeeper.GetCapability(ctx, host.ChannelCapabilityPath(msg.SourcePort, msg.SourceChannel))
    if err != nil {
        return nil, sdkerrors.Wrapf(channel.ErrChannelCapabilityNotFound, "unable to get channel capability, port: %s, channel: %s", msg.SourcePort, msg.SourceChannel)
    }

    // Send the packet
    err = k.channelKeeper.SendPacket(ctx, channelCap, packetData.Packet())
    if err != nil {
        return nil, sdkerrors.Wrapf(err, "failed to send IBC packet, source port: %s, source channel: %s", msg.SourcePort, msg.SourceChannel)
    }

    return &sdk.Result{
        Events: ctx.EventManager().Events().AppendEvents(
            sdk.Events{
                sdk.NewEvent(
                    types.EventTypeCookieSync,
                    sdk.NewAttribute(types.AttributeKeySourcePort, msg.SourcePort),
                    sdk.NewAttribute(types.AttributeKeySourceChannel, msg.SourceChannel),
                    sdk.NewAttribute(types.AttributeKeySigner, msg.Signer.String()),
                ),
            },
        ),
    }, nil
}

With the above implementation, the handleMsgCookieSync function sends an IBC packet containing the cookie data to the destination chain. The events are recorded, and the result is returned.


func NewHandler(k Keeper) sdk.Handler {
    return func(ctx sdk.Context, msg sdk.Msg) (*sdk.Result, error) {
        ctx = ctx.WithEventManager(sdk.NewEventManager())
        switch msg := msg.(type) {
        case *types.MsgCookieSync:
            return handleMsgCookieSync(ctx, k, msg)
        default:
            return nil, sdkerrors.Wrapf(sdkerrors.ErrUnknownRequest, "unrecognized %s message type: %T", types.ModuleName, msg)
        }
    }
}

With the completed implementation above, one can now create and send MsgCookieSync messages to synchronize cookie data across chains using IBC-go.

DDX + Liquid staking + Synthetic Assets using Tendermint (IBC-go)

Decentralized data exchanges (DDXs) are platforms that allow users to securely and anonymously exchange data without relying on a centralized authority. In a DDX, users can share their data with others in exchange for tokens or other forms of compensation. However, in order to ensure the security and reliability of the exchange, the DDX needs to have a robust and reliable staking mechanism.

This is where liquid staking can be useful. By allowing users to stake their tokens and earn rewards while still maintaining liquidity, liquid staking can incentivize users to participate in the DDX and contribute to its security and reliability. In addition, liquid staking can provide flexibility for users who may need to access their tokens at short notice, without having to wait for an unstaking period.

Moreover, liquid staking can also facilitate the creation of synthetic assets, which are digital representations of real-world assets. These synthetic assets can be used in decentralized data exchange to enable the exchange of data related to physical assets, such as real estate or commodities, without the need for intermediaries.

Overall, liquid staking can play an important role in providing the necessary incentives and flexibility for users to participate in decentralized data exchange and contribute to its security and reliability.

'''go
package main

import (
	"github.com/cosmos/cosmos-sdk/codec"
	"github.com/cosmos/cosmos-sdk/types/module"
	"github.com/cosmos/cosmos-sdk/x/ibc"
	"github.com/cosmos/cosmos-sdk/x/staking"
)

type DDXModule struct {
	ibc.Module
	stakingAppModule staking.AppModule
}

func (dm *DDXModule) RegisterCodec(codec *codec.Codec) {
	dm.Module.RegisterCodec(codec)
	dm.stakingAppModule.RegisterCodec(codec)
}

func (dm *DDXModule) DefaultGenesis() module.GenesisState {
	return staking.DefaultGenesisState()
}

func (dm *DDXModule) ValidateGenesis(data module.GenesisState) error {
	return dm.stakingAppModule.ValidateGenesis(data)
}

func (dm *DDXModule) InitGenesis(ctx sdk.Context, data module.GenesisState) []abci.ValidatorUpdate {
	return dm.stakingAppModule.InitGenesis(ctx, data)
}

func (dm *DDXModule) ExportGenesis(ctx sdk.Context) module.GenesisState {
	return dm.stakingAppModule.ExportGenesis(ctx)
}

func (dm *DDXModule) NewHandler() sdk.Handler {
	return nil
}

func (dm *DDXModule) QuerierRoute() string {
	return staking.QuerierRoute
}

func (dm *DDXModule) NewQuerierHandler() sdk.Querier {
	return staking.NewQuerier(dm.stakingAppModule)
}

func NewDDXModule(stakingAppModule staking.AppModule) *DDXModule {
	return &DDXModule{
		Module: ibc.NewModule(),
		stakingAppModule: stakingAppModule,
	}
}

func main() {
	// initialize staking module
	stakingAppModule := staking.NewAppModule()
	// create DDX module with staking module as dependency
	ddxModule := NewDDXModule(stakingAppModule)

	// register modules
	app := &sdk.App{
		Router: sdk.NewRouter(),
		Codec:  codec.New(),
	}
	app.RegisterModule(stakingAppModule)
	app.RegisterModule(ddxModule)

	// start the app
	if err := app.Run(); err != nil {
		panic(err)
	}
}

In this code, we create a new module called DDXModule that depends on the staking module. We register this new module along with the staking module in the Cosmos SDK app. This allows us to use the staking module's liquid staking functionality within the DDX module.

To create a compatible liquid staking solution for the DDX platform, we can use a similar approach to the one described in the previous example.

We can create a staking module that allows users to stake their tokens in a liquidity pool and earn rewards based on the amount of tokens staked. These tokens can be used as collateral to mint synthetic assets, which can be used to trade on the DDX platform.

To ensure that the staking module is compatible with the DDX platform, we can implement the IBC protocol to enable cross-chain communication and the transfer of staked tokens and synthetic assets between different chains.

Here is a sample code for the staking module using Cosmos SDK and IBC-go:

// Define staking module types
type StakingModule struct {
  // module definition
}

type StakingKeeper struct {
  // keeper definition
}

// Define staking module genesis state
type GenesisState struct {
  // genesis state definition
}

// Implement staking module interface
func NewStakingModule() types.Module {
  return &StakingModule{}
}

func (sm StakingModule) Name() string {
  return "staking"
}

func (sm StakingModule) RegisterCodec(cdc *codec.Codec) {
  // register module types with codec
}

func (sm StakingModule) DefaultGenesis() json.RawMessage {
  // default genesis state for staking module
}

func (sm StakingModule) ValidateGenesis(data json.RawMessage) error {
  // validate genesis state for staking module
}

func (sm StakingModule) InitGenesis(ctx sdk.Context, data json.RawMessage) []abci.ValidatorUpdate {
  // initialize genesis state for staking module
}

func (sm StakingModule) ExportGenesis(ctx sdk.Context) json.RawMessage {
  // export genesis state for staking module
}

func (sm StakingModule) ConsensusVersion() uint64 {
  return 1
}

func (sm StakingModule) BeginBlock(ctx sdk.Context, req abci.RequestBeginBlock) {
  // begin block logic for staking module
}

func (sm StakingModule) EndBlock(ctx sdk.Context, req abci.RequestEndBlock) []abci.ValidatorUpdate {
  // end block logic for staking module
}

// Implement staking keeper interface
func NewStakingKeeper(...) StakingKeeper {
  // initialize staking keeper
}

func (sk StakingKeeper) GetPool(ctx sdk.Context) (types.Pool, error) {
  // get staking pool
}

func (sk StakingKeeper) GetShares(ctx sdk.Context, addr sdk.AccAddress) (sdk.Dec, error) {
  // get staked shares for address
}

func (sk StakingKeeper) StakeTokens(ctx sdk.Context, addr sdk.AccAddress, amount sdk.Coins) error {
  // stake tokens in liquidity pool
}

func (sk StakingKeeper) UnstakeTokens(ctx sdk.Context, addr sdk.AccAddress, amount sdk.Coins) error {
  // unstake tokens from liquidity pool
}

func (sk StakingKeeper) MintSyntheticAsset(ctx sdk.Context, addr sdk.AccAddress, amount sdk.Coins) error {
  // mint synthetic asset using staked tokens as collateral
}

func (sk StakingKeeper) BurnSyntheticAsset(ctx sdk.Context, addr sdk.AccAddress, amount sdk.Coins) error {
  // burn synthetic asset and release staked tokens as collateral
}

// Implement IBC module interface
func NewIBCModule() types.Module {
  return ibc.ModuleName
}

func (im IBCModule) Name() string {
  return ibc.ModuleName
}

func (im IBCModule) RegisterCodec(cdc *codec.Codec)


// Mint synthetic assets
func MintSyntheticAssets(amount sdk.Coins, denom string, account sdk.AccAddress, ctx sdk.Context, k Keeper) error {
    // Get the current exchange rate
    exchangeRate := k.GetExchangeRate(ctx)

    // Calculate the required staked amount based on the exchange rate
    stakedAmount := amount.Mul(exchangeRate).Amount

    // Get the user's staked balance
    stakedBalance := k.GetStakedBalance(ctx, account)

    // Check if the user has enough staked balance
    if stakedBalance.Amount.LT(stakedAmount) {
        return fmt.Errorf("not enough staked balance to mint %s %s, required staked amount: %d", amount.String(), denom, stakedAmount)
    }

    // Mint the synthetic assets to the user's account
    err := k.MintSyntheticAsset(account, amount, denom, ctx)
    if err != nil {
        return err
    }

    // Update the user's staked balance
    err = k.DecreaseStakedBalance(ctx, account, stakedAmount)
    if err != nil {
        return err
    }

    return nil
}
In this code, amount and denom represent the amount and denomination of the synthetic assets being minted, account represents the user's account address, ctx represents the current context of the chain, and k represents the keeper for the liquid staking module.

The function first gets the current exchange rate from the keeper using k.GetExchangeRate(). It then calculates the required staked amount by multiplying the amount of synthetic assets to be minted by the exchange rate. The user's staked balance is then retrieved using k.GetStakedBalance(), and checked to see if it's sufficient to cover the required staked amount.

If the user has enough staked balance, the synthetic assets are minted to the user's account using k.MintSyntheticAsset(). The user's staked balance is then updated using k.DecreaseStakedBalance() to reflect the staked amount used for minting.


import (
    sdk "github.com/cosmos/cosmos-sdk/types"
    bank "github.com/cosmos/cosmos-sdk/x/bank"
    sint "github.com/cosmos/cosmos-sdk/x/synthetic/types"
)

func MintSynthAsset(ctx sdk.Context, k sint.Keeper, bankKeeper bank.Keeper, sender sdk.AccAddress, assetType string, amount sdk.Coins) error {
    // Get the current exchange rate for the synthetic asset type
    exchangeRate, err := k.GetExchangeRate(ctx, assetType)
    if err != nil {
        return err
    }

    // Calculate the amount of collateral tokens required to mint the desired amount of synthetic asset
    collateralAmount := sint.CalculateCollateralAmount(amount, exchangeRate)

    // Ensure the sender has enough collateral tokens
    if !bankKeeper.HasCoins(ctx, sender, collateralAmount) {
        return sdkerrors.Wrapf(sdkerrors.ErrInsufficientFunds, "sender does not have enough collateral to mint %s %s", amount, assetType)
    }

    // Transfer the collateral tokens from the sender to the synthetic asset module account
    if err := bankKeeper.SendCoins(ctx, sender, sint.ModuleAccountAddr, collateralAmount); err != nil {
        return err
    }

    // Mint the synthetic asset to the sender's address
    if err := k.MintSynth(ctx, sender, assetType, amount); err != nil {
        return err
    }

    // Emit an event to indicate the successful minting of synthetic asset
    ctx.EventManager().EmitEvent(
        sdk.NewEvent(
            sint.EventTypeMintSynth,
            sdk.NewAttribute(sint.AttributeKeyAssetType, assetType),
            sdk.NewAttribute(sint.AttributeKeyAmount, amount.String()),
            sdk.NewAttribute(sint.AttributeKeyCollateralAmount, collateralAmount.String()),
        ),
    )

    return nil
}
This function takes in the current context, the synthetic asset keeper (sint.Keeper), the bank keeper (bank.Keeper), the address of the sender, the type of synthetic asset to be minted, and the amount of synthetic asset to be minted.

First, it retrieves the current exchange rate for the synthetic asset type from the synthetic asset keeper. It then calculates the amount of collateral tokens required to mint the desired amount of synthetic asset using the CalculateCollateralAmount() function provided by the synthetic asset module.

Next, it checks if the sender has enough collateral tokens to mint the desired amount of synthetic asset. If not, it returns an error.

If the sender has enough collateral tokens, the function transfers the required amount of collateral tokens from the sender to the synthetic asset module account using the SendCoins() function provided by the bank module.

Finally, the function mints the desired amount of synthetic asset to the sender's address using the MintSynth() function provided by the synthetic asset module. It also emits an event to indicate the successful minting of synthetic asset.

Here's an example usage of the MintSynthAsset() function:


err := MintSynthAsset(ctx, k, bankKeeper, sender, "sETH", sdk.NewCoins(sdk.NewCoin("sETH", sdk.NewInt(100000000))))
if err != nil {
    // handle error
}



In this example, we are minting 100,000,000 sETH tokens to the sender address. The MintSynthAsset() function calculates the required amount of collateral tokens and transfers them from the sender to the synthetic asset module account before mint.

Persona coin using loom network

package main

import (
	"errors"
	"fmt"

	"github.com/loomnetwork/go-loom"
	"github.com/loomnetwork/go-loom/plugin"
	"github.com/loomnetwork/go-loom/plugin/contractpb"
	"github.com/loomnetwork/go-loom/types"
)

const (
	SyncEventTopic       = "event:Sync"
	ApprovalEventTopic   = "event:Approval"
)

type PersonaCoin struct {
}

type PublisherAccount struct {
	Owner   *types.Address
	Uniques *types.BigUInt
}

type UniquesAllowance struct {
	Owner   *types.Address
	Spender *types.Address
	Uniques *types.BigUInt
}

type SyncRequest struct {
	To     *types.Address
	Uniques *types.BigUInt
}

type SyncEvent struct {
	FromPublisher *types.Address
	ToPublisher   *types.Address
	Uniques       *types.BigUInt
}

type ApprovalEvent struct {
	FromPublisher *types.Address
	Spender       *types.Address
	Uniques       *types.BigUInt
}

type ApprovalRequest struct {
	Spender *types.Address
	Uniques *types.BigUInt
}

func (c *PersonaCoin) Meta() (plugin.Meta, error) {
	return plugin.Meta{
		Name:    "PersonaCoin",
		Version: "1.0.0",
	}, nil
}

func (c *PersonaCoin) Init(ctx contractpb.Context, req *plugin.Request) error {
	return nil
}

func (c *PersonaCoin) Sync(ctx contractpb.Context, req *SyncRequest) error {
	fromPublisher := ctx.Message().Sender
	toPublisher := req.To

	fromPublisherAccount, err := loadPublisher(ctx, fromPublisher)
	if err != nil {
		return err
	}

	uniques := req.Uniques.Value
	fromPublisherUniques := fromPublisherAccount.Uniques.Value

	if fromPublisherUniques.Cmp(&uniques) < 0 {
		return errors.New("sender uniques is too low")
	}

	fromPublisherUniques.Sub(&fromPublisherUniques, &uniques)
	fromPublisherAccount.Uniques.Value = fromPublisherUniques

	err = savePublisher(ctx, fromPublisherAccount)
	if err != nil {
		return err
	}

	toPublisherAccount, err := loadPublisher(ctx, toPublisher)
	if err != nil {
		return err
	}

	toUniques := toPublisherAccount.Uniques.Value
	toUniques.Add(&toUniques, &uniques)
	toPublisherAccount.Uniques.Value = toUniques

	err = savePublisher(ctx, toPublisherAccount)
	if err != nil {
		return err
	}

	return emitSyncEvent(ctx, fromPublisher, toPublisher, &uniques)
}

func (c *PersonaCoin) Approve(ctx contractpb.Context, req *ApprovalRequest) error {
	fromPublisher := ctx.Message().Sender
	spender := req.Spender

	allow, err := loadUniquesAllowance(ctx, fromPublisher, spender)
	if err != nil {
		return err
	}

	allow.Uniques = req.Uniques
	err = saveUniquesAllowance(ctx, allow)
	if err != nil {
		return err
	}

	var uniques *types.BigUInt
	if req.Uniques != nil {
		uniques = &req.Uniques.Value
	}
	return emitApprovalEvent(ctx, fromPublisher, spender, uniques)
}


func loadPublisher(ctx contractpb.StaticContext, owner loom.Address) (*PublisherAccount, error) {
	account := &PublisherAccount{
		Owner: owner.MarshalPB(),
		Uniques: &types.BigUInt{
			Value: *loom.NewBigUIntFromInt(0),
		},
	}
	err := ctx.Get(loom.Key(owner.String()), account)
	if err != nil && err != contractpb.ErrNotFound {
		return nil, err
	}
	return account, nil
}

func savePublisher(ctx contractpb.Context, account *PublisherAccount) error {
	return ctx.Set(loom.Key(account.Owner.String()), account)
}

func loadUniquesAllowance(ctx contractpb.StaticContext, owner, spender loom.Address) (*UniquesAllowance, error) {
	allowance := &UniquesAllowance{
		Owner:   owner.MarshalPB(),
		Spender: spender.MarshalPB(),
		Uniques: &types.BigUInt{
			Value: *loom.NewBigUIntFromInt(0),
		},
	}
	err := ctx.Get(loom.Key(owner.String(), spender.String()), allowance)
	if err != nil && err != contractpb.ErrNotFound {
		return nil, err
	}
	return allowance, nil
}

func saveUniquesAllowance(ctx contractpb.Context, allowance *UniquesAllowance) error {
	return ctx.Set(loom.Key(allowance.Owner.String(), allowance.Spender.String()), allowance)
}

func emitSyncEvent(ctx contractpb.Context, from, to loom.Address, uniques *loom.BigUInt) error {
	ev := &SyncEvent{
		FromPublisher: from.MarshalPB(),
		ToPublisher:   to.MarshalPB(),
		Uniques:       &types.BigUInt{Value: *uniques},
	}
	return ctx.EmitTopics(ev, SyncEventTopic)
}

func emitApprovalEvent(ctx contractpb.Context, from, spender loom.Address, uniques *loom.BigUInt) error {
	ev := &ApprovalEvent{
		FromPublisher: from.MarshalPB(),
		Spender:       spender.MarshalPB(),
		Uniques:       &types.BigUInt{Value: *uniques},
	}
	return ctx.EmitTopics(ev, ApprovalEventTopic)
}

var Contract plugin.Contract = contract.MakePlugin(&PersonaCoin{})

Interoperable persona coin chain transfers using loom network - transfer gateway

To create an interoperable Persona Coin transfer using Loom Network's Transfer Gateway. This example demonstrates how to make a deposit and withdrawal of Persona Coin tokens across different chains.

First, you need to create a mapping for your Persona Coin contract on the Loom Network's Transfer Gateway. This mapping helps the gateway recognize the token's contract addresses on different chains (e.g., Ethereum mainnet, Loom Network, and others).

After setting up the mapping, one can use the following code snippets for deposit and withdrawal.

Deposit tokens from Ethereum mainnet to Loom Network:

const Web3 = require('web3');
const { CryptoUtils } = require('loom-js');
const { LocalAddress, Client, LoomProvider } = require('loom-js');

// Initialize Web3 providers for Ethereum mainnet and Loom Network
const mainnetWeb3 = new Web3('<ETHEREUM_MAINNET_WEB3_PROVIDER>');
const loomWeb3 = new Web3(new LoomProvider(new Client(), CryptoUtils.generatePrivateKey()));

// Replace these with your contract addresses
const personaCoinMainnetAddress = '0x<PERSONA_COIN_MAINNET_CONTRACT_ADDRESS>';
const personaCoinLoomAddress = '0x<PERSONA_COIN_LOOM_CONTRACT_ADDRESS>';

// Replace with your wallet address
const userAddress = '<YOUR_WALLET_ADDRESS>';

// Set up the ERC20 ABI
const personaCoinABI = [/* Persona Coin ABI here */];

// Initialize the contracts
const personaCoinMainnet = new mainnetWeb3.eth.Contract(personaCoinABI, personaCoinMainnetAddress);
const personaCoinLoom = new loomWeb3.eth.Contract(personaCoinABI, personaCoinLoomAddress);

async function depositTokens(amount) {
  // Approve the transfer gateway to transfer tokens on your behalf
  await personaCoinMainnet.methods.approve('0x<TRANSFER_GATEWAY_MAINNET_ADDRESS>', amount)
    .send({ from: userAddress });

  // Deposit tokens to Loom Network
  await personaCoinLoom.methods.deposit(amount)
    .send({ from: userAddress });
}

depositTokens(1000);


# Withdraw tokens from Loom Network to Ethereum mainnet:

```javascript

async function withdrawTokens(amount) {
  // Request a withdrawal from the Loom Network
  await personaCoinLoom.methods.withdraw(amount)
    .send({ from: userAddress });

  // Wait for the withdrawal to be processed by the Loom Network's Transfer Gateway (use events or polling)

  // Get the withdrawal receipt
  const withdrawalReceipt = await personaCoinLoom.methods.getWithdrawalReceipt(userAddress).call();

  // Withdraw tokens to Ethereum mainnet
  await personaCoinMainnet.methods.withdraw(withdrawalReceipt)
    .send({ from: userAddress });
}

withdrawTokens(1000);

The depositTokens and withdrawTokens functions in the code snippets above demonstrate how to transfer Persona Coins between the Ethereum mainnet and Loom Network using the Loom Network's Transfer Gateway. .

Transfer Gateway Code for Loom Network and Cosmos 🌐

🚀 Loom Network Side:

pragma solidity ^0.8.0;

interface IERC20 {
    function transferFrom(address from, address to, uint256 value) external returns (bool);
    function transfer(address to, uint256 value) external returns (bool);
}

contract LoomTransferGateway {
    address public admin;
    IERC20 public token;
    
    // 🔒 Locked balances
    mapping(address => uint256) public lockedBalances;

    event Locked(address indexed user, uint256 amount);
    event Released(address indexed user, uint256 amount);

    modifier onlyAdmin() {
        require(msg.sender == admin, "Only admin can perform this");
        _;
    }

    constructor(address _tokenAddress) {
        admin = msg.sender;
        token = IERC20(_tokenAddress);
    }

    function lockTokens(address from, uint256 amount) external {
        // Transfer tokens to this contract
        require(token.transferFrom(from, address(this), amount), "Token transfer failed");
        
        // Update locked balance
        lockedBalances[from] += amount;
        
        emit Locked(from, amount);
    }

    function releaseTokens(address to, uint256 amount) external onlyAdmin {
        require(lockedBalances[to] >= amount, "Insufficient locked balance");

        // Update locked balance
        lockedBalances[to] -= amount;

        // Transfer tokens from this contract to the recipient
        require(token.transfer(to, amount), "Token transfer failed");

        emit Released(to, amount);
    }

    // 🔄 Function to update admin, if necessary.
    function setAdmin(address _newAdmin) external onlyAdmin {
        admin = _newAdmin;
    }
}

🌌 Cosmos Side:

Cosmos SDK module - loomtransfer:

// 🛠 Define Store Key:
package loomtransfer

const (
    StoreKey = "loomtransfer"
)

// 📝 Define state structure:
type LoomTransferState struct {
    LockedBalances map[string]uint64
}

// 💌 Define message type:
type MsgLockAssets struct {
    User   sdk.AccAddress
    Amount sdk.Coin
}

// 🎛 Implement the Msg interface for MsgLockAssets:
func (msg MsgLockAssets) Route() string { return "loomtransfer" }
func (msg MsgLockAssets) Type() string  { return "lock_assets" }
// ... (other necessary implementations like ValidateBasic, GetSignBytes, GetSigners)

// 🔐 Define a Keeper:
type Keeper struct {
    storeKey  sdk.StoreKey
    cdc       *codec.Codec
    bankKeeper types.BankKeeper
}

func (k Keeper) LockAssets(ctx sdk.Context, user sdk.AccAddress, amount sdk.Coin) {
    // Code to lock assets using the bankKeeper to debit user account
    // and updating the module's state to reflect the locked asset.
}

// 🖐 Message Handler:
func NewHandler(k Keeper) sdk.Handler {
    return func(ctx sdk.Context, msg sdk.Msg) sdk.Result {
        switch msg := msg.(type) {
        case MsgLockAssets:
            return handleMsgLockAssets(ctx, k, msg)
        default:
            errMsg := fmt.Sprintf("unrecognized %s message type: %T", RouterKey, msg)
            return sdk.ErrUnknownRequest(errMsg).Result()
        }
    }
}

func handleMsgLockAssets(ctx sdk.Context, k Keeper, msg MsgLockAssets) sdk.Result {
    err := k.LockAssets(ctx, msg.User, msg.Amount)
    if err != nil {
        return err.Result()
    }
    // Return result
}

// 🏛 LoomTransferGatewayModule:
type LoomTransferGatewayModule struct {
    LoomContractAddress string
    LockedBalances      map[string]uint256 
}

func (m *LoomTransferGatewayModule) LockAssets(user string, amount uint256) {
    if GetUserBalance(user) < amount {
        panic("Insufficient balance")
    }
    DeductFromUserBalance(user, amount)
    m.LockedBalances[user] += amount
    EmitEvent("AssetLocked", user, amount)
}

func (m *LoomTransferGatewayModule) UnlockAssets(user string, amount uint256) {
    if m.LockedBalances[user] < amount {
        panic("Insufficient locked balance")
    }
    AddToUserBalance(user, amount)
    m.LockedBalances[user] -= amount
    EmitEvent("AssetUnlocked", user, amount)
}