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CustomSkinningExample
Custom skinned mesh renderer in Unity
FrustumCullingExample
simple frustum culling example
GPUSkinningTune
InstancedSkinningExmaple
skinning for reducing batch count
RenderFromScratch
my directx example & practises
suhyeokkim.github.io
TextureArrayExample
usage of Texture2DArray in Unity3D
suhyeokkim's Repositories
suhyeokkim/CustomSkinningExample
Custom skinned mesh renderer in Unity
suhyeokkim/FrustumCullingExample
simple frustum culling example
suhyeokkim/InstancedSkinningExmaple
skinning for reducing batch count
suhyeokkim/GPUSkinningTune
suhyeokkim/TextureArrayExample
usage of Texture2DArray in Unity3D
suhyeokkim/RenderFromScratch
my directx example & practises
suhyeokkim/suhyeokkim.github.io
suhyeokkim/CustomSRPPractice
suhyeokkim/DirectXTex
DirectXTex texture processing library
suhyeokkim/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
suhyeokkim/FT_IPC_PRACTICE
file transfer client-server on PIPE, MSG PASSING(SYS V)
suhyeokkim/hftp
coarse file transfer app in linux/cli based on http1.1
suhyeokkim/suhyeokkim