IACBM 2.5m clipps in passive mode
hraban35 opened this issue · 4 comments
The inner tube of the IACBM 2.5m clips when passive mode is set.
This clipping is a FPS killer. In my case the Framerate goes form 60 FPS to 20 FPS when one of the IACBM 2.5m change to passive mode.
Idea: reduce the diameter of the inner tube a bit.
What do you mean by "clip" and "inner tube"? Could you please provide an (annotated) screenshot?
Additional questions:
- Does the FPS reduction occur at the exact instant the 2.5m IACBM is switched to passive?
- Does the FPS reduction remain after the 2.5m IACBM is switched to passive?
- Does the FPS reduction remain after switching between vessels?
- Does the FPS reduction remain after reloading the savegame / restarting the game?
- Is this issue also present in the 1.25m IACBM?
Unfortunately, my English is not so good, therefore it could be a little
difficult.
The FPS-burglary I have been able to observe only with the IACBM 1.25m.
I'll test it at the other also.
The object flicker (clipping) can not hold in a screenshot.
Obviously, the cylinder of the active / passive ring overlap with the
outer housing of the couplerduring switching.
The FPS-burglary takes about 60 seconds, after which it stabilizes again.
Ever, IACBM are FPS killer.
With more than 16 couplers my game goes on crutches.
Why so many coupler? Because I compose the station, module by module in
orbit.
Best Regards
Ralf alias hraban
Am 04.07.2015 um 23:45 schrieb Robin Chang:
What do you mean by "clip" and "inner tube"? Could you please provide
an (annotated) screenshot?Additional questions:
- Does the FPS reduction occur at the exact instant the 2.5m IACBM
is switched to passive?- Does the FPS reduction remain after the 2.5m IACBM is switched to
passive?- Does the FPS reduction remain after switching between vessels?
- Does the FPS reduction remain after reloading the savegame /
restarting the game?- Is this issue also present in the 1.25m IACBM?
—
Reply to this email directly or view it on GitHub
#67 (comment).