Issues
- 2
- 10
Animals not using VetPod
#94 opened by aarmicsta - 2
Staged HeDiffs: Change treatment based on stage
#93 opened by chill0r - 1
MedPod does not treat pawns in 1.4
#92 opened by DXwer - 6
diagnostis loop
#91 opened by Maxer4000 - 2
- 12
Guestmode
#64 opened by FGRemastered - 2
Unable to interact with dead pawns
#89 opened by PaddySackers - 1
- 1
- 3
Unable to arrest the temporary colonists from creepjoiner event if they're holding a weapon
#85 opened by ThisIsSP4RTAN - 2
No More Riceworld Incompatibility
#83 opened by RowanSkie - 3
MedPod and Diseases+ compatibility
#82 opened by Ludi1989 - 3
Integration with Prison Labor
#81 opened by SchwarzFuchs - 1
- 4
- 2
- 4
- 1
More difficulty setting
#76 opened by databobek - 4
- 2
MedPod appears to be stuck.
#71 opened by ruifung - 1
vet pod stuck in idle
#75 opened by yowshi - 3
- 3
- 4
- 1
- 6
- 2
- 2
Assigning more than one pawn to rescue downed pawns causes already assigned rescuers to wander
#66 opened by SirHumphryApplebee - 1
- 13
Reconnect biological surrogate after using medpod
#63 opened by ruifung - 6
- 8
- 1
Mid-sized VetPod
#56 opened by sumghai - 2
- 2
Pawns will not start tasks.
#53 opened by EJeff21 - 1
Patients die of thirst - see #35
#54 opened by FGRemastered - 1
1.2 compatibility broken
#50 opened by Minalia - 5
- 1
Blacklist robot races from Callistan Robotics
#49 opened by sumghai - 2
- 2
When I have a colonists health tab open, sometimes the UI glitches when they finish their medpod treatment.
#46 opened by blkarcher77 - 10
Button to Interrupt Treatment
#44 opened by techno156 - 4
- 2
- 1
- 3
- 2
- 1
- 3
Patients starving and/or not gaining rest during long treatment sessions on MedPods
#35 opened by sumghai