Codon is a high-performance Python compiler that compiles Python code to native machine code without any runtime overhead. Typical speedups over Python are on the order of 10-100x or more, on a single thread. Codon's performance is typically on par with (and sometimes better than) that of C/C++. Unlike Python, Codon supports native multithreading, which can lead to speedups many times higher still. Codon grew out of the Seq project.
Pre-built binaries for Linux (x86_64) and macOS (x86_64 and arm64) are available alongside each release. Download and install with:
/bin/bash -c "$(curl -fsSL https://exaloop.io/install.sh)"
Or you can build from source.
Codon is a Python-compatible language, and many Python programs will work with few if any modifications:
def fib(n):
a, b = 0, 1
while a < n:
print(a, end=' ')
a, b = b, a+b
print()
fib(1000)
The codon
compiler has a number of options and modes:
# compile and run the program
codon run fib.py
# 0 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
# compile and run the program with optimizations enabled
codon run -release fib.py
# 0 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
# compile to executable with optimizations enabled
codon build -release -exe fib.py
./fib
# 0 1 1 2 3 5 8 13 21 34 55 89 144 233 377 610 987
# compile to LLVM IR file with optimizations enabled
codon build -release -llvm fib.py
# outputs file fib.ll
See the docs for more options and examples.
This prime counting example showcases Codon's OpenMP support, enabled with the addition of one line.
The @par
annotation tells the compiler to parallelize the following for
-loop, in this case using a dynamic schedule, chunk size
of 100, and 16 threads.
from sys import argv
def is_prime(n):
factors = 0
for i in range(2, n):
if n % i == 0:
factors += 1
return factors == 0
limit = int(argv[1])
total = 0
@par(schedule='dynamic', chunk_size=100, num_threads=16)
for i in range(2, limit):
if is_prime(i):
total += 1
print(total)
Codon supports writing and executing GPU kernels. Here's an example that computes the Mandelbrot set:
import gpu
MAX = 1000 # maximum Mandelbrot iterations
N = 4096 # width and height of image
pixels = [0 for _ in range(N * N)]
def scale(x, a, b):
return a + (x/N)*(b - a)
@gpu.kernel
def mandelbrot(pixels):
idx = (gpu.block.x * gpu.block.dim.x) + gpu.thread.x
i, j = divmod(idx, N)
c = complex(scale(j, -2.00, 0.47), scale(i, -1.12, 1.12))
z = 0j
iteration = 0
while abs(z) <= 2 and iteration < MAX:
z = z**2 + c
iteration += 1
pixels[idx] = int(255 * iteration/MAX)
mandelbrot(pixels, grid=(N*N)//1024, block=1024)
GPU programming can also be done using the @par
syntax with @par(gpu=True)
.
While Codon supports nearly all of Python's syntax, it is not a drop-in replacement, and large codebases might require modifications to be run through the Codon compiler. For example, some of Python's modules are not yet implemented within Codon, and a few of Python's dynamic features are disallowed. The Codon compiler produces detailed error messages to help identify and resolve any incompatibilities.
Codon can be used within larger Python codebases via the @codon.jit
decorator.
Plain Python functions and libraries can also be called from within Codon via
Python interoperability.
Please see docs.exaloop.io for in-depth documentation.