Creates a SQLite Database from Code, using Entity Framework CodeFirst.
To support this project you can: star the repository, report bugs/request features by creating new issues, write code and create PRs or donate. Especially if you use it for a commercial project, a donation is welcome. If you need a specific feature for a commercial project, I am glad to offer a paid implementation.
This project ships several IDbInitializer
classes. These create new SQLite Databases based on your model/code.
The following features are supported:
- Tables from classes (supported annotations:
Table
) - Columns from properties (supported annotations:
Column
,Key
,MaxLength
,Required
,NotMapped
,DatabaseGenerated
,Index
) - PrimaryKey constraint (
Key
annotation, key composites are supported) - ForeignKey constraint (1-n relationships, support for 'Cascade on delete')
- Not Null constraint
- Auto increment (An int PrimaryKey will automatically be incremented and you can explicit set the "AUTOINCREMENT" constraint to a PrimaryKey using the Autoincrement-Attribute)
- Index (Decorate columns with the
Index
attribute. Indices are automatically created for foreign keys by default. To prevent this you can remove the conventionForeignKeyIndexConvention
) - Unique constraint (Decorate columns with the
UniqueAttribute
, which is part of this library) - Collate constraint (Decorate columns with the
CollateAttribute
, which is part of this library. UseCollationFunction.Custom
to specify a own collation function.) - SQL default value (Decorate columns with the
SqlDefaultValueAttribute
, which is part of this library)
Either get the assembly from the latest GitHub Release Page or install the NuGet-Package SQLite.CodeFirst (PM> Install-Package SQLite.CodeFirst
).
The project is built to target .NET framework versions 4.0 and 4.5 and .NET Standard 2.1. You can use the SQLite CodeFirst in projects that target the following frameworks:
- .NET 4.0 (uses net40)
- .NET 4.5-4.8 (uses net45)
- .NET Core 3.0-3.1 (uses netstandard2.1)
The functionality is exposed by using implementations of the IDbInitializer<>
interface.
Depending on your need, you can choose from the following initializers:
- SqliteCreateDatabaseIfNotExists
- SqliteDropCreateDatabaseAlways
- SqliteDropCreateDatabaseWhenModelChanges
If you want to have more control, you can use the SqliteDatabaseCreator
(implements IDatabaseCreator
) which lets you control the creation of the SQLite database.
Or for even more control, use the SqliteSqlGenerator
(implements ISqlGenerator
), which lets you generate the SQL code based on your EdmModel
.
When you want to let the Entity Framework create database if it does not exist, just set SqliteDropCreateDatabaseAlways<>
or SqliteCreateDatabaseIfNotExists<>
as your IDbInitializer<>
.
public class MyDbContext : DbContext
{
public MyDbContext()
: base("ConnectionStringName") { }
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
var sqliteConnectionInitializer = new SqliteCreateDatabaseIfNotExists<MyDbContext>(modelBuilder);
Database.SetInitializer(sqliteConnectionInitializer);
}
}
Notice that the SqliteDropCreateDatabaseWhenModelChanges<>
initializer will create a additional table in your database.
This table is used to store some information to detect model changes. If you want to use an own entity/table you have to implement the
IHistory
interface and pass the type of your entity as parameter to the constructor of the initializer.
In a more advanced scenario, you may want to populate some core- or test-data after the database was created.
To do this, inherit from SqliteDropCreateDatabaseAlways<>
, SqliteCreateDatabaseIfNotExists<>
or SqliteDropCreateDatabaseWhenModelChanges<>
and override the Seed(MyDbContext context)
function.
This function will be called in a transaction, once the database was created. This function is only executed if a new database was successfully created.
public class MyDbContextInitializer : SqliteDropCreateDatabaseAlways<MyDbContext>
{
public MyDbContextInitializer(DbModelBuilder modelBuilder)
: base(modelBuilder) { }
protected override void Seed(MyDbContext context)
{
context.Set<Player>().Add(new Player());
}
}
public class MyContext : DbContext
{
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
var model = modelBuilder.Build(Database.Connection);
IDatabaseCreator sqliteDatabaseCreator = new SqliteDatabaseCreator();
sqliteDatabaseCreator.Create(Database, model);
}
}
public class MyContext : DbContext
{
protected override void OnModelCreating(DbModelBuilder modelBuilder)
{
var model = modelBuilder.Build(Database.Connection);
ISqlGenerator sqlGenerator = new SqliteSqlGenerator();
string sql = sqlGenerator.Generate(model.StoreModel);
}
}
Add the following package references.
<PackageReference Include="System.Data.SQLite" Version="1.0.112.2" />
<PackageReference Include="System.Data.SQLite.EF6" Version="1.0.112.2" />
Add the following class.
public Configuration()
{
SetProviderFactory("System.Data.SQLite", SQLiteFactory.Instance);
SetProviderFactory("System.Data.SQLite.EF6", SQLiteProviderFactory.Instance);
var providerServices = (DbProviderServices)SQLiteProviderFactory.Instance.GetService(typeof(DbProviderServices));
SetProviderServices("System.Data.SQLite", providerServices);
SetProviderServices("System.Data.SQLite.EF6", providerServices);
SetDefaultConnectionFactory(this);
}
public DbConnection CreateConnection(string connectionString)
=> new SQLiteConnection(connectionString);
}
The code is written in an extensible way. The logic is divided into two main parts, Builder and Statement. The Builder knows how to translate the EdmModel into statements where a statement class creates the SQLite-DDL-Code. The structure of the statements is influenced by the SQLite Language Specification. You will find an extensive usage of the composite pattern.
If you try to reinstall the NuGet-Packages (e.g. if you want to downgrade to .NET 4.0), the app.config will be overwritten and you may getting an exception when you try to run the console project. In this case please check the following issue: msallin#13