Please note, Tank Royal is in Pre-Alpha stages of development. The current game does not reflect the end result. Currently development is getting a working game with simple controls and simple mechanics. In the future, the game will consist of; More advanced controls, such as the player will have to individually control each track of the tank. More advanced mechanics, such as aiming mechanics and shooting mechanics, Projectiles will be effected by gravity pull and maybe even wind!
Simply a low poly tank battle royale! Open-world, head-to-head tank battle with advanced controls using Unreal Engine 4.
PUBLIC
- Implemented death for AI and player.
- Implemented health to AI and player.
- Implemented health bars.
- Implemented particle effects to projectiles on launch.
- Implemented particle effects to projectiles on impact.
- Implemented force to projectiles on impact, causing the tank to move slightly.
- Fixed so projectiles now destroy after impact.
- Fixed bullets going through objects.
- Fixed tanks flying when getting hit by a bullet.
PUBLIC
- Implemented a pause menu.
- Implemented mortars.
- Implemented reload sound.
- Implemented music to main menu.
- Implemented background image to main menu and reworked buttons.
- Implemented background atmosheric sounds.
- Implemented ammo count for both player and AI.
- Implemented ammo count on UI.
- Improved friction to the floor.
- Improved gun shot sound.
- Improved tank speed.
- Improved tank turret speed.
- Improved tank stopping distance.
- Fixed tank physics in the air.
- Fixed tank turret rotating the wrong way.
- Other minor changes.
PRIVATE
- Implemented player tank
- Implemented AI tank
- Implemented player aiming
- Implemented AI aiming
- Implemented player movement
- Implemented AI movement
- Implemented player shooting
- Implemented AI shooting
- Implemented AI path finding
- Implemented a very basic UI
- Designed a starter map, 1km x 1km
- Designed a basic main menu
- Controller or keyboard and mouse can be used with all controls although, more advanced controls with controller.
- The more advanced controls consist of controlling each track individually. Basic controls control each track automatically. See here for all changelogs.
I you want to help with development of Tank Royale, you can do so by pledging here at kickstarter. I appreciate all the help I can get and I hope to release the full game as soon as possible to Steam!
Of course you can donate assets to help production of Tank Royale. I will add a structure for accepting assets in the near future when they're needed.
[RED] [V0.0.1] Example Commit
- [RED] - Feature implemented is broken, needs fixing.
- [GREEN] - Feature implemented is working, needs refactoring for optimization and/or to make easier to read.
- [PURPLE] - Feature implemented is finished!
- [Vx.x.x] - The current game version in testing.
Blurr Development currently is just one developer (me), however I have contacts who have helped Blurr Development with previous projects. Want to join the team? I will let you know, somewhere clear, when I am looking to build up the team.
Thank you for reading and thank you for your patience in development of Tank Royale!
- Dan