Pinned Repositories
crepuscular-rays-Unity
I Implemented this Post Processing effect from NVIDIA gems in Unity. It creates Crepuscular Rays from the sun also know as God Rays or Light shafts. I'm going to try and improve it and possibly mix in some volumetric fog
libGDX-block-shading-example
This example it going to contain a 2D shader that implements position, texture coordinates and shading. It is going to draw a few blocks with some shading from top to bottom. I hope you find this helpful!! : )
ProgrammingTestCookingMaster
Programming test
Unity-Marching-Cubes-Smooth-Voxel-Engine
This is a Marching cubes smooth voxel engine in Unity
Unity-Procedural-Terrain
I'm making this for a Speed coding series on Youtube to get better at editing
voxel-game
voxel game
super-shaman's Repositories
super-shaman/Unity-Marching-Cubes-Smooth-Voxel-Engine
This is a Marching cubes smooth voxel engine in Unity
super-shaman/crepuscular-rays-Unity
I Implemented this Post Processing effect from NVIDIA gems in Unity. It creates Crepuscular Rays from the sun also know as God Rays or Light shafts. I'm going to try and improve it and possibly mix in some volumetric fog
super-shaman/voxel-game
voxel game
super-shaman/Unity-Procedural-Terrain
I'm making this for a Speed coding series on Youtube to get better at editing
super-shaman/ProgrammingTestCookingMaster
Programming test
super-shaman/libGDX-block-shading-example
This example it going to contain a 2D shader that implements position, texture coordinates and shading. It is going to draw a few blocks with some shading from top to bottom. I hope you find this helpful!! : )