supertan0204's Stars
ALEEEHU/Awesome-Text2X-Resources
This is an open collection of state-of-the-art (SOTA), novel Text to X (X can be everything) methods (papers, codes and datasets).
nerfstudio-project/gsplat
CUDA accelerated rasterization of gaussian splatting
robot0321/DepthRegularizedGS
This is an official repository for "Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images"
pengHTYX/Era3D
omerbt/TokenFlow
Official Pytorch Implementation for "TokenFlow: Consistent Diffusion Features for Consistent Video Editing" presenting "TokenFlow" (ICLR 2024)
lllyasviel/ControlNet
Let us control diffusion models!
vision-x-nyu/image-sculpting
Code release for Image Sculpting: Precise Object Editing with 3D Geometry Control [CVPR 2024]
MyNiuuu/MOFA-Video
[ECCV 2024] MOFA-Video: Controllable Image Animation via Generative Motion Field Adaptions in Frozen Image-to-Video Diffusion Model.
XPandora/PhysGaussian
[CVPR 2024 Highlight] PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics
kingnobro/AniClipart
Code of "AniClipart: Clipart Animation with Text-to-Video Priors"
TencentARC/MotionCtrl
Official Code for MotionCtrl [SIGGRAPH 2024]
Youncy-Hu/MAGE
Make It Move: Controllable Image-to-Video Generation with Text Descriptions
autonomousvision/shape_as_points
[NeurIPS'21] Shape As Points: A Differentiable Poisson Solver
yiyiliao/deep_marching_cubes
Code for "Deep Marching Cubes: Learning Explicit Surface Representations", CVPR 2018
mitsuba-renderer/mitsuba3
Mitsuba 3: A Retargetable Forward and Inverse Renderer
jiayinlu19960224/TriMe
TriMe++: a multi-threaded software library for 2D geometry meshing using the Delaunay triangulation
NVIDIA/warp
A Python framework for high performance GPU simulation and graphics
ethz-pbs21/SandyFluid
thu-ml/prolificdreamer
ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation (NeurIPS 2023 Spotlight)
HVision-NKU/StoryDiffusion
Accepted as [NeurIPS 2024] Spotlight Presentation Paper
TingsongYu/PyTorch-Tutorial-2nd
《Pytorch实用教程》(第二版)无论是零基础入门,还是CV、NLP、LLM项目应用,或是进阶工程化部署落地,在这里都有。相信在本书的帮助下,读者将能够轻松掌握 PyTorch 的使用,成为一名优秀的深度学习工程师。
graphdeco-inria/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Lee-abcde/2DEulerianFluidSolver
A interactive demo of 2D Eulerian Fluid Solver based on Taichi Lang
Robslhc/WaterSim
A physical eigen to simulate free surface water
agiresearch/InstructGLM
Language is All a Graph Needs
YuCrazing/Taichi
Taichi demos
taichi-dev/taichi
Productive, portable, and performant GPU programming in Python.
supertan0204/IFFT-Lake-Simulation
This is an OpenGL based little lake simulation demo using IFFT algorithm. The height map of the lake surface is generated by implementing IFFT on a Phillips spectrum texture, using so called compute shaders (GPGPU) to generate in real time. The lighting model is simply Blinn-Phong model and further optimizations are expected.