puerts是游戏引擎下的TypeScript编程解决方案
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提供了一个JavaScript运行时
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提供通过TypeScript访问宿主引擎的能力(JavaScript层面的绑定以及TypeScript声明生成)
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JavaScript生态有众多的库和工具链,结合专业商业引擎的渲染能力,快速打造游戏
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相比游戏领域常用的lua脚本,TypeScript的静态类型检查有助于编写更健壮,可维护性更好的程序
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高效:全引擎,全平台支持反射Binding,无需额外(生成代码)步骤即可开发
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高性能:全引擎,全平台支持静态Binding,兼顾了高性能的场景
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git clone https://github.com/Tencent/puerts.git
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拷贝插件到您项目
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unreal engine: 拷贝puerts/unreal下的Puerts目录到您项目的Plugins目录下,可以参考unreal demo
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unity: 拷贝puerts/unity/Assets下的所有内容到您项目的Assets目录下,可以参考unity demo
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Unity
import {UnityEngine} from 'csharp'
UnityEngine.Debug.Log('hello world');
let gameObject = new UnityEngine.GameObject("testobject");
console.log(gameObject.name);
gameObject.transform.position = new UnityEngine.Vector3(1, 2, 3);
Unreal
import * as UE from 'ue'
import {argv} from 'puerts';
let world = argv.getByName("World") as UE.World;
let actor = world.SpawnActor(UE.MainActor.StaticClass(),
undefined, UE.ESpawnActorCollisionHandlingMethod.Undefined, undefined, undefined) as UE.MainActor;
console.log(actor.GetName());
console.log(actor.K2_GetActorLocation().ToString());
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unreal engine 4.22 ~ 4.25
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unity 5 ~ 2019
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iOS,Android,Windows,Macos
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任意.net环境
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