The code for the Push Plugin for NativeScript.
- Getting started
- API Reference
- Troubleshooting
- Using with Telerik Backend Services
- Android Configuration for using Firebase Cloud Messaging
-
Create a new NativeScript application
tns create MyApp
or use an existing one.
-
Add the Push Plugin (from NPM). This will install the push plugin in the
node_modules
folder, in the root of the project. When adding a new platform (or using an existing one) the plugin will be added there as well. Go to the application folder and add the push plugin:tns plugin add nativescript-push-notifications
See the Android Configuration for using Firebase Cloud Messaging for information about how to add Firebase to your project.
-
Go to the application folder and add the Android platform to the application
tns platform add android
-
Add sample code in app/main-view-model.js in the function HelloWorldModel() like this one to subscribe and receive messages (enter your Firebase Cloud Messaging Sender ID in the options of the register method):
var pushPlugin = require("nativescript-push-notifications");
var self = this;
pushPlugin.register({ senderID: '<ENTER_YOUR_PROJECT_NUMBER>' }, function (data){
self.set("message", "" + JSON.stringify(data));
}, function() { });
pushPlugin.onMessageReceived(function callback(data) {
self.set("message", "" + JSON.stringify(data));
});
-
Attach your phone to the PC, ensure "adb devices" command lists it and run the app on the phone:
tns run android
-
The access token is written in the console and in the message area, after subscribing (Look for ObtainTokenThread log record). When sending a notification, the message below the TAP button should be changed with the message received.
-
Edit the package.json file in the root of application, by changing the bundle identifier to match the one from your Push Certificate. For example: "id": "com.telerik.PushNotificationApp"
-
Go to the application folder and add the iOS platform to the application
tns platform add ios
-
Add sample code in app/main-view-model.js in the function HelloWorldModel() like this one to subscribe and receive messages (Enter your google project id in the options of the register method):
var pushPlugin = require("nativescript-push-notifications");
var self = this;
var iosSettings = {
badge: true,
sound: true,
alert: true,
interactiveSettings: {
actions: [{
identifier: 'READ_IDENTIFIER',
title: 'Read',
activationMode: "foreground",
destructive: false,
authenticationRequired: true
}, {
identifier: 'CANCEL_IDENTIFIER',
title: 'Cancel',
activationMode: "foreground",
destructive: true,
authenticationRequired: true
}],
categories: [{
identifier: 'READ_CATEGORY',
actionsForDefaultContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER'],
actionsForMinimalContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER']
}]
},
notificationCallbackIOS: function (data) {
self.set("message", "" + JSON.stringify(data));
}
};
pushPlugin.register(iosSettings, function (data) {
self.set("message", "" + JSON.stringify(data));
// Register the interactive settings
if(iosSettings.interactiveSettings) {
pushPlugin.registerUserNotificationSettings(function() {
alert('Successfully registered for interactive push.');
}, function(err) {
alert('Error registering for interactive push: ' + JSON.stringify(err));
});
}
}, function() { });
-
Run the code
tns run ios
-
Send notifications
// Get reference to the push plugin module.
var pushPlugin = require('nativescript-push-notifications');
- register - use to subscribe device for push notifications
register(settings, successCallback, errorCallback)
var settings = {
// Android settings
senderID: '<ENTER_YOUR_PROJECT_NUMBER>', // Android: Required setting with the sender/project number
notificationCallbackAndroid: function(message, pushNotificationObject) { // Android: Callback to invoke when a new push is received.
alert(JSON.stringify(message));
},
// iOS settings
badge: true, // Enable setting badge through Push Notification
sound: true, // Enable playing a sound
alert: true, // Enable creating a alert
// Callback to invoke, when a push is received on iOS
notificationCallbackIOS: function(message) {
alert(JSON.stringify(message));
}
};
pushPlugin.register(settings,
// Success callback
function(token) {
// if we're on android device we have the onMessageReceived function to subscribe
// for push notifications
if(pushPlugin.onMessageReceived) {
pushPlugin.onMessageReceived(settings.notificationCallbackAndroid);
}
alert('Device registered successfully');
},
// Error Callback
function(error){
alert(error.message);
}
);
- unregister - use to unsubscribe from Push Notifications
unregister(successCallback, errorCallback, settings)
pushPlugin.unregister(
// Success callback
function(){
alert('Device unregistered successfully');
},
// Error Callback
function(error){
alert(error.message);
},
// The settings from the registration phase
settings
);
- Register for interactive push notifications (iOS >= 8.0) - in order to handle interacitve notifications, you have to pass additional settings while registering your device. The message object in the notificationCallbackIOS will contain a property with the value of the identifier.
register(settings, successCallback, errorCallback)
var settings = {
badge: true,
sound: true,
alert: true,
interactiveSettings: {
actions: [{
identifier: 'READ_IDENTIFIER',
title: 'Read',
activationMode: "foreground",
destructive: false,
authenticationRequired: true
}, {
identifier: 'CANCEL_IDENTIFIER',
title: 'Cancel',
activationMode: "foreground",
destructive: true,
authenticationRequired: true
}],
categories: [{
identifier: 'READ_CATEGORY',
actionsForDefaultContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER'],
actionsForMinimalContext: ['READ_IDENTIFIER', 'CANCEL_IDENTIFIER']
}]
},
notificationCallbackIOS: function(message) {
alert(JSON.stringify(message));
}
};
pushPlugin.register(settings,
// Success callback
function(token){
// if we're on android device we have the onMessageReceived function to subscribe
// for push notifications
if(pushPlugin.onMessageReceived) {
pushPlugin.onMessageReceived(settings.notificationCallbackAndroid);
}
// Register the interactive settings
if(settings.interactiveSettings) {
pushPlugin.registerUserNotificationSettings(function() {
alert('Successfully registered for interactive push.');
}, function(err) {
alert('Error registering for interactive push: ' + JSON.stringify(err));
});
}
},
// Error Callback
function(error){
alert(error.message);
}
);
- areNotificationsEnabled - check if the notifications for the device are enabled. Returns true/false. Applicable only for iOS, for Android always returns true.
areNotificationsEnabled(callback)
pushPlugin.areNotificationsEnabled(function(areEnabled) {
alert('Are Notifications enabled: ' + areEnabled);
});
- onTokenRefresh - Android only, subscribe for the token refresh event (Used to obtain the new token in cases where google revoke the old one)
onTokenRefresh(callback)
pushPlugin.onTokenRefresh(function(token){
alert(token);
});
In case the application doesn't work as expected. Here are some things you can verify
- Ensure that the AndroindManifest.xml located at platforms\android contains the following snippets for registering the GCM listener:
<activity android:name="com.telerik.pushplugin.PushHandlerActivity"/>
<receiver
android:name="com.google.android.gms.gcm.GcmReceiver"
android:exported="true"
android:permission="com.google.android.c2dm.permission.SEND" >
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name="com.pushApp.gcm" />
</intent-filter>
</receiver>
<service
android:name="com.telerik.pushplugin.PushPlugin"
android:exported="false" >
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
</intent-filter>
</service>
- Ensure that the AndroindManifest.xml located at platforms\android contains the following permissions for push notifications:
<uses-permission android:name="android.permission.GET_ACCOUNTS" />
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
- Error "Error registering: no valid 'aps-environment' entitlement string found for application" - this means that the certificates are not correctly set in the xcodeproject. Open the xcodeproject, fix them and you can even run the application from xcode to verify it's setup correctly. The bundle identifier in xcode should be the same as the "id" in the package.json file in the root of the project.
In order to use the plugin with Telerik Backend Services take a look at the official sample:
Telerik Backend Services NativeScript Push Sample
From version 0.1.0 the nativescript-push-notifications
module for Android relies on the Firebase Cloud Messaging (FCM) SDK. In the steps below you will be guided to complete a few additional steps to prepare your Android app to receive push notifications from FCM.
- Add the FCM SDK
Since version 0.1.1 thе
google-services
plugin is added via a hook. You can skip this step for versions 0.1.1 and above.
- Navigate to the project `platforms/android/` folder and locate the application-level `build.gradle` file
- Add the `google-services` plugin to the list of other dependencies in your app's `build.gradle` file
```Groovy
dependencies {
// ...
classpath "com.google.gms:google-services:3.0.0"
// ...
}
```
- Add the following line be at the bottom of your `build.gradle` file to enable the Gradle plugin
```Groovy
apply plugin: 'com.google.gms.google-services'
```
-
Add the
google-services.json
fileTo use FCM, you need this file. It contains configurations and credentials for your Firebase project. To obtain this follow the instructions for adding Firebase to your project from the official documentation. Scroll down to the Manually add Firebase section.
Place the file in your app's
App_Resources/Android
folder -
Obtain the FCM Server Key
This key is required to be able to send programmatically push notifications to your app. You can obtain this key from your Firebase project.
If you are using the Telerik Platform Notifications service refer to this article for instructions how to set up this key.
The plugin allows for handling data, notification, and messages that contain both payload keys which for the purposes of this article are reffered to as mixed. More specifics on these messages are explained here.
The plugin extends the FirebaseMessagingService
and overrides its onMessageReceived
callback. In your app you need to use the onMessageReceived(message, data, notification)
method of the NativeScript module.
The behavior of the onMessageReceived
callback in the module follows the behavior of the FCM service.
The onMessageReceived
method of the plugin is called each time a data
notification is received.
When in background mode, a notification is constructed according to the values of the key specified above and placed in the tray. Tapping the notification launches the app and invokes the onMessageReceived
callback.
If the app is in foreground, it invokes the onMessageReceived
callback with three arguments (message, data, notification).
If the app is in background, a notification is put in the tray. When tapped, it launches the app, but does not invoke the onMessageReceived
callback.
Mixed messages are messages that contain in their load both data and notification keys. When such message is received:
- The app is in foreground, the
onMessageReceived
callback is invoked with parameters (message, data) - The app is in background, the
onMessageReceived
callback is not invoked. A notification is placed in the system tray. If the notification in the tray is tapped, thedata
part of the mixed message is available in the extras of the intent of the activity and are available in the respective application event of NativeScript.
Example of handling the data
part in the application resume event (e.g. the app was brought to the foreground from the notification):
application.on(application.resumeEvent, function(args) {
if (args.android) {
var act = args.android;
var intent = act.getIntent();
var extras = intent.getExtras();
if (extras) {
// for (var key in extras) {
// console.log(key + ' -> ' + extras[key]);
// }
var msg = extras.get('someKey');
}
}
});
Depending on the notification event and payload, the onMessageReceived
callback is invoked with up to three arguments.
message
- String. A string representation of thedata.message
value in the notification payload.data
- Object. A JSON representation of thedata
value in the notification payload.notification
-RemoteMessage.Notification
. A representation of theRemoteMessage.Notification
class which can be accessed according to its public methods. This parameter is available in case the callback was called from a message with anotification
key in the payload.
From version 0.1.0 the module no longer adds as default a large icon of the notification because this was forcing developers to always use a large icon which is not the native behavior.
The plugin automatically handles some keys in the data
object like message
, title
, color
, smallIcon
, largeIcon
and uses them to construct a notification entry in the tray. More information on these keys is available in the documentation of the Telerik Platform Notifications service documentation article.
Custom default color and icon for notification messages can be set in the AndroidManifest.xml
inside the application
directive:
<meta-data
android:name="com.google.firebase.messaging.default_notification_icon"
android:resource="@drawable/ic_stat_ic_notification" />
<meta-data
android:name="com.google.firebase.messaging.default_notification_color"
android:resource="@color/colorAccent" />
For more info visit the Edit the app manifest article.