/Sound-System

Simple Sound System for Hyper and Hybrid casual games

Primary LanguageShaderLabMIT LicenseMIT

Sound-System

Description: Sound System is a simple system which can be used in Hyper/Hybrid/Casual games. It use objectpooling to reuse the AudioSource for better performance and we can play multiple sounds at same time if needed.

How To:

  1. Drag the SoundManager to the scene. SoundManager is the main entity which controls how we play the sound.
  2. Assign SoundPlay script to the gameobject which need to make sound.
  3. Call SoundPlay.Play method to play the sound.
  4. Check DemoScene for better examples.

Tech Used:

  • Unity Engine
  • Object Pooling
  • URP