/JavaScriptKit

Swift framework to interact with JavaScript through WebAssembly.

Primary LanguageSwiftMIT LicenseMIT

JavaScriptKit

Run unit tests

Swift framework to interact with JavaScript through WebAssembly.

Getting started

This JavaScript code

const alert = window.alert;
const document = window.document;

const divElement = document.createElement("div");
divElement.innerText = "Hello, world";
const body = document.body;
body.appendChild(divElement);

const pet = {
  age: 3,
  owner: {
    name: "Mike",
  },
};

alert("JavaScript is running on browser!");

Can be written in Swift using JavaScriptKit

import JavaScriptKit

let document = JSObject.global.document

var divElement = document.createElement("div")
divElement.innerText = "Hello, world"
_ = document.body.appendChild(divElement)

struct Owner: Codable {
  let name: String
}

struct Pet: Codable {
  let age: Int
  let owner: Owner
}

let jsPet = JSObject.global.pet
let swiftPet: Pet = try JSValueDecoder().decode(from: jsPet)

_ = JSObject.global.alert!("Swift is running in the browser!")

async/await

Starting with SwiftWasm 5.5 you can use async/await with JSPromise objects. This requires a few additional steps though (you can skip these steps if your app depends on Tokamak):

  1. Make sure that your target depends on JavaScriptEventLoop in your Packages.swift:
.target(
    name: "JavaScriptKitExample",
    dependencies: [
        "JavaScriptKit",
        .product(name: "JavaScriptEventLoop", package: "JavaScriptKit"),
    ]
)
  1. Add an explicit import in the code that executes *before you start using await and/or Task APIs (most likely in main.swift):
import JavaScriptEventLoop
  1. Run this function *before you start using await and/or Task APIs (again, most likely in main.swift):
JavaScriptEventLoop.installGlobalExecutor()

Then you can await on the value property of JSPromise instances, like in the example below:

import JavaScriptKit
import JavaScriptEventLoop

let alert = JSObject.global.alert.function!
let document = JSObject.global.document

private let jsFetch = JSObject.global.fetch.function!
func fetch(_ url: String) -> JSPromise {
    JSPromise(jsFetch(url).object!)!
}

JavaScriptEventLoop.installGlobalExecutor()

struct Response: Decodable {
    let uuid: String
}

var asyncButtonElement = document.createElement("button")
asyncButtonElement.innerText = "Fetch UUID demo"
asyncButtonElement.onclick = .object(JSClosure { _ in
    Task {
        do {
            let response = try await fetch("https://httpbin.org/uuid").value
            let json = try await JSPromise(response.json().object!)!.value
            let parsedResponse = try JSValueDecoder().decode(Response.self, from: json)
            alert(parsedResponse.uuid)
        } catch {
            print(error)
        }
    }

    return .undefined
})

_ = document.body.appendChild(asyncButtonElement)

JavaScriptEventLoop activation in XCTest suites

If you need to execute Swift async functions that can be resumed by JS event loop in your XCTest suites, please add JavaScriptEventLoopTestSupport to your test target dependencies.

 .testTarget(
   name: "MyAppTests",
   dependencies: [
     "MyApp",
+    "JavaScriptEventLoopTestSupport",
   ]
 )

Linking this module automatically activates JS event loop based global executor by calling JavaScriptEventLoop.installGlobalExecutor()

Requirements

For developers

  • macOS 11 and Xcode 13.2 or later versions, which support Swift Concurrency back-deployment. To use earlier versions of Xcode on macOS 11 you'll have to add .unsafeFlags(["-Xfrontend", "-disable-availability-checking"]) in Package.swift manifest of your package that depends on JavaScriptKit. You can also use Xcode 13.0 and 13.1 on macOS Monterey, since this OS does not need back-deployment.
  • Swift 5.5 or later and Ubuntu 18.04 if you'd like to use Linux. Other Linux distributions are currently not supported.

For users of apps depending on JavaScriptKit

Any recent browser that supports WebAssembly and required JavaScript features should work, which currently includes:

  • Edge 84+
  • Firefox 79+
  • Chrome 84+
  • Desktop Safari 14.1+
  • Mobile Safari 14.8+

If you need to support older browser versions, you'll have to build with the JAVASCRIPTKIT_WITHOUT_WEAKREFS flag, passing -Xswiftc -DJAVASCRIPTKIT_WITHOUT_WEAKREFS flags when compiling. This should lower browser requirements to these versions:

  • Edge 16+
  • Firefox 61+
  • Chrome 66+
  • (Mobile) Safari 12+

Not all of these versions are tested on regular basis though, compatibility reports are very welcome!

Usage in a browser application

The easiest way to get started with JavaScriptKit in your browser app is with the carton bundler. Add carton to your swift package dependencies:

dependencies: [
+    .package(url: "https://github.com/swiftwasm/carton", from: "1.0.0"),
],

Now you can activate the package dependency through swift:

swift run carton dev

If you have multiple products in your package, you can also used the product flag:

swift run carton dev --product MyApp

Warning

  • If you already use carton before 0.x.x versions via Homebrew, you can remove it with brew uninstall carton and install the new version as a SwiftPM dependency.
  • Also please remove the old .build directory before using the new carton
Legacy Installation

As a part of these steps you'll install carton via Homebrew on macOS (you can also use the ghcr.io/swiftwasm/carton Docker image if you prefer to run the build steps on Linux). Assuming you already have Homebrew installed, you can create a new app that uses JavaScriptKit by following these steps:

  1. Install carton:
brew install swiftwasm/tap/carton

If you had carton installed before this, make sure you have version 0.6.1 or greater:

carton --version
  1. Create a directory for your project and make it current:
mkdir SwiftWasmApp && cd SwiftWasmApp
  1. Initialize the project from a template with carton:
carton init --template basic
  1. Build the project and start the development server, carton dev can be kept running during development:
carton dev

Open http://127.0.0.1:8080/ in your browser and a developer console within it. You'll see Hello, world! output in the console. You can edit the app source code in your favorite editor and save it, carton will immediately rebuild the app and reload all browser tabs that have the app open.

You can also build your project with webpack.js and a manually installed SwiftWasm toolchain. Please see the following sections and the Example directory for more information in this more advanced use case.

Sponsoring

Become a gold or platinum sponsor and contact maintainers to add your logo on our README on Github with a link to your site.