Activation KEYPRESS events not restoring previously global assigned key handlers
swordmaster2k opened this issue · 0 comments
swordmaster2k commented
It is possible to overwrite a global key handler such as the swordslash in the action battle system using a KEYPRESS based event. Once the event has finished running the key handler is not being restored.
The bug occurs in the character.js code:
events.forEach(function (event) {
if (event.program) {
if (event.type.toUpperCase() === "OVERLAP") {
rpgwizard.runProgram(PATH_PROGRAM.concat(event.program), object);
} else if (event.type.toUpperCase() === "KEYPRESS") {
if (event.key) {
entity.previousKeyHandler = {
key: event.key,
callback: rpgwizard.keyboardHandler.downHandlers[event.key]
};
var callback = function () {
rpgcode.unregisterKeyDown(event.key, true);
rpgwizard.runProgram(PATH_PROGRAM.concat(event.program), object);
};
rpgcode.registerKeyDown(event.key, callback, true);
}
}
}
});