Pinned issues
Issues
- 0
Download page broken.
#125 opened by ZGURemixer - 1
Use UTF-8 in editor
#109 opened by redirectme - 0
Rebuild engine subsystems
#98 opened by swordmaster2k - 0
- 0
- 0
Improve User Experience (UX/UI)
#94 opened by swordmaster2k - 0
Activation KEYPRESS events not restoring previously global assigned key handlers
#91 opened by swordmaster2k - 0
Add rpgcode.isPlaying() command
#88 opened by swordmaster2k - 0
- 0
- 0
- 0
- 0
Investigate the suitability of libgdx/packr as a replacement for launch4j
#84 opened by swordmaster2k - 0
- 0
- 0
- 0
Add tile traversal cost to tile data
#76 opened by swordmaster2k - 0
Layer drawable canvases
#77 opened by swordmaster2k - 0
Improve Documentation in Key Areas
#92 opened by swordmaster2k - 0
- 0
Update JCEF dependency to 2020 version
#82 opened by swordmaster2k - 0
Inconsistent activation triggers with NPCs
#87 opened by swordmaster2k - 0
- 3
- 0
- 0
Make it possible to select a board vector from a list of all the vectors on the board
#64 opened by swordmaster2k - 0
- 0
- 0
- 0
- 0
- 1
- 0
- 0
- 0
Add RPGCode functions for creating and manipulating dynamic board layer images
#73 opened by swordmaster2k - 0
- 0
- 0
- 0
- 0
- 0
Not updating UI Base and Activation Vectors values when changed for Sprites
#56 opened by swordmaster2k - 0
Unable to Maximize or Move Large Windows if the JInternalFrame moves Out of Bounds
#57 opened by swordmaster2k - 0
BOARD_LINK Cannot read template: java.lang.IllegalArgumentException: URI is not hierarchical
#58 opened by swordmaster2k - 0
- 0
- 0
Setting dimensions in animation editor that exceed image size leads to breakage
#51 opened by swordmaster2k - 0
- 1
Should be able to Create BoardSprites without Collision and/or Activation Vectors
#47 opened by swordmaster2k - 0
- 0
ZAP
#45 opened by swordmaster2k