// Include only if app is is not optimized (aka debug build)
#ifndef __OPTIMIZE__
#import "RRFPSBar.h"
#endif
@implementation YourAppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Show only if app is is not optimized (aka debug build)
#ifndef __OPTIMIZE__
[[RRFPSBar sharedInstance] setHidden:NO];
#endif
}
@end
Rewrite in GL to reduce drawing lag
I hate lagging apps and do my best to keep FPS high on @YPlan.
Sometimes it's very hard to say if lag is visual or real and Instruments IMO is bit awkward.
I needed better "tool"... At first, I wrote quick FPS counter that showed FPS in UILabel
but that wasn't verry convenient as it covered part of the app and you couldn't see history,
so I decided to add graph. But where...? STATUSBAR!!! It's perfect place! I don't use it for anything and it doesn't cover app - what can be better?