Location: Ontario Tech Game Lab
Using an Custom Player Animator
Final Builds Results:
https://gdimcommunityactivities.itch.io/put-yourself-in-the-game-2d-gdim-activity-feb-21
https://gdimcommunityactivities.itch.io/event-put-yourself-in-the-game-thurs-feb-22-2024
Documentation:
https://docs.google.com/document/d/11r7S27zzUcyc7tlR246yCqwLzPRc-qn430OQ84u9fj4/edit
Backup Project Download Link:
https://drive.google.com/drive/u/1/folders/13bJSxPstz65Eq1NtoBm80jhtsz1YTpd_
While playing the game through Editor, sometimes the frames saved on CharacterSOs’ on some animations are removed and have to click Build again on the CharacterSO.
On the 2DPlatformer template, the token animations are sped up randomly but will return normal after some time. Only happens on WebGL and not in Editor.
Known bugs seem to mainly relate to the Unity Engine itself and WebGL. Inconsistent when trying to replicate bugs. Possibility fixed on a newer version of Unity.