/USD-build-aarch64

USD build script for aarch64 target

Primary LanguageC++MIT LicenseMIT

USD build script for aarch64

Status: Synced to USD v22.11.

This script build USD(Universal Scene Description) libray for aarch64(and also x64) with self-contained manner. You can just submodule this repo to build USD.

This build script is to build USD library for your aarch64 application, so building unit tests, some features(e.g. GPU build) and examples(e.g. usdview) are disabled.

Supported platform

  • AARCH64 cross compile
    • Android. Tested on NDK r20 + API level 28(Android 9)
  • AARCH64 native
  • x86-64 native

Setup

$ git submodule update --init --recursive

Not that boost header files are located boost and provided through bcp and not managed by git submodule. (git repo uses boost 1.72. boost 1.71 or less version may fail to build on aarch64(at least boost 1.65.1 will fail due to float128 related issue))

Environment varialle.

In default, built files are installed to dist folder. If you want to use diffent install location, set envrionemt varialle:

USD_AARCH64_INSTALL_DIR

Before running build scripts.

Native build(x64 and aarch64)

all-in-one build

$ ./scripts/all-build-native.sh

Minimal build

Imaging, OpenSubdiv and PTex are disabled.

build tbb

$ ./scripts/bootstrap-tbb.sh
$ cd build_tbb
$ make && make install

build usd

$ ./scripts/bootstrap-native-mindep.sh
$ cd build
$ make && make install

Android cmake build

In default, files will be installed ./android_dist

tbb

$ ./scripts/android/bootstrap-tbb.sh
$ build_ndk_tbb
$ ninja && ninja install

USD mindep build

$ ./scripts/android/bootstrap-usd-mindep.sh
$ build_ndk_usd
$ ninja && ninja install

ptex

$ ./scripts/android/bootstrap-ptex.sh
$ build_ndk_ptex
$ ninja && ninja install

OpenSubdiv

$ ./scripts/android/bootstrap-osd.sh
$ build_ndk_osd
$ ninja && ninja install

USD(OSD + Ptex)

$ ./scripts/android/bootstrap-usd.sh
$ build_ndk_usd
$ ninja && ninja install

Ubuntu with Python + USDView

$ sudo apt install libpyside-dev pyside-tools 

For developer

Boost files are instaled using bcp program. If you want to upgrade boost, install bcp then run:

$ ./scripts/setup-bcp-boost.sh

files will be installed to boost folder.

TODO

  • Android
    • OpenSuibdiv GPU(GLES) build
  • iOS
    • OpenSuibdiv GPU(GLES) build

License

The script is licensed under MIT license.