MADO (Minimalistic Application Display Orchestrator) is an open-source library that brings advanced window system features to smaller devices. With embedded systems now featuring high-resolution displays and powerful CPUs, sophisticated graphical user interfaces can be realized even in the smallest devices. Although CPU power has increased dramatically within a given power budget, these small systems still face severe memory constraints. This unique environment presents interesting challenges for graphical system design and implementation.
To address these challenges, Mado
has been developed. Drawing from ideas used
in modern window systems for larger environments, Mado
provides overlapping
translucent windows, anti-aliased graphics, and scalable fonts within a memory
budget of several kilobytes. Mado
embeds window management directly into the
toolkit, supporting resizing, moving, and minimizing without external control.
The toolkit automatically constructs suitable decorations for each window as
regular toolkit objects, and the normal event dispatch mechanism directs window
management activities.
Mado
is a continuation of the work on TWIN,
originally developed by Keith Packard. 'Mado' means 'window' in the language of
the Tao people (also known as Yami),
an Austronesian ethnic group native to the tiny outlying Orchid Island of Taiwan.
Focusing on specific hardware capabilities and limitations, Mado
efficiently
utilizes limited resources. Over-constraining requirements can limit potential
target environments, but exploring reduced variation can be beneficial.
Mado
assumes little-to-no graphics acceleration within the framebuffer, which
is connected to the CPU via a slow link. Therefore, most drawing is done in
local memory, not directly to the framebuffer, ensuring synchronized screen
updates and potentially reducing power consumption by minimizing off-chip data
references.
The system requires a color screen with fixed color mapping. This simplifies software by allowing anti-aliased drawing to generate nearly invisible errors instead of visibly incorrect results. Smooth color gradations eliminate the need for dithering or other color-approximating schemes.
Mado
is designed to ensure respectable CPU performance, which mitigates the
need for caching intermediate rendering results like glyph images for text. It
supports only a single, general performance class of drawing operations,
focusing exclusively on anti-aliased drawing. This focus is practical because
the CPUs that Mado
supports are sufficiently fast, rendering non-anti-aliased
drawing obsolete. Moreover, Mado
avoids reliance on a floating point unit (FPU)
or extensive FPU emulation by employing its own fixed-point arithmetic for all
necessary computations. This approach extends to nearly all of Mado
's optional
components as well. For specific tasks such as subpixel font layout and alpha
blending, Mado
utilizes fixed-point math, ensuring that it remains efficient
even on CPUs without an FPU.
These environmental limitations enable Mado
to provide significant
functionality with minimal wasted code. Unlike window systems designed for
varied platforms, Mado
avoids unnecessary generalization and variability,
benefiting the entire application stack.
Mado
is built with a minimalist design in mind. However, its verification
relies on certain third-party packages for full functionality and access to all
its features. To ensure proper operation, the development environment should
have the SDL2 library, libjpeg, and libpng installed.
- macOS:
brew install sdl2 jpeg libpng
- Ubuntu Linux / Debian:
sudo apt install libsdl2-dev libjpeg-dev libpng-dev
Configure via Kconfiglib
$ make config
Build the library and demo program.
$ make
Run sample Mado
program:
$ ./demo-sdl
Once the window appears, you should be able to move the windows and interact with the widgets.
Mado
is available under a MIT-style license, permitting liberal commercial use.
Use of this source code is governed by a MIT license that can be found in the LICENSE file.