Issues
- 4
Rendering Dear ImGui from Vertex Buffers
#50 opened by Aman-Anas - 2
- 7
- 5
- 2
glcontext not listed as a dependency
#58 opened by BinaryWarlock - 1
Image blit improvements
#48 opened by szabolcsdombi - 0
Detect HDR Screens
#52 opened by szabolcsdombi - 1
Pipeline templates
#44 opened by szabolcsdombi - 0
Unimplement buffer.map()
#46 opened by szabolcsdombi - 0
Image read without allocation
#43 opened by szabolcsdombi - 0
Arbitrary gpu-gpu data transfer
#42 opened by szabolcsdombi - 0
Supporting not just dynamic buffers
#47 opened by szabolcsdombi - 1
Discardable objects
#45 opened by szabolcsdombi - 0
- 1
WebGL: INVALID_OPERATION: bindBuffer: buffers bound to non ELEMENT_ARRAY_BUFFER ...
#38 opened by szabolcsdombi - 19
WebGL potential support
#34 opened by pmp-p - 3
How to get rendered image under headless setting?
#32 opened by chenerg - 1
Use setup.cfg
#29 opened by szabolcsdombi - 1
zengl.pyi is missing after install
#30 opened by szabolcsdombi - 0
Support glBlendEquation
#26 opened by szabolcsdombi - 2
- 1
- 1
Constant uniform support
#22 opened by szabolcsdombi - 0
implement rendering to texture array layers
#11 opened by szabolcsdombi - 2
Examples fail with "ValueError: Unbound vertex attribute "gl_VertexID" at location 0"
#18 opened by akx - 4
- 1
- 0
keep track of the generated mipmap levels
#13 opened by szabolcsdombi - 0
deprecate Context.clear_shader_cache()
#10 opened by szabolcsdombi - 1
- 1
Pipeline vertex_count, first_vertex and instance_count cannot be read or written after creation
#8 opened by mrossetti - 2
- 1
glClampColor for image.read()
#6 opened by szabolcsdombi - 9
Error loading example
#2 opened by anderslindho - 2
- 1
Check for multisample support
#5 opened by szabolcsdombi