Pinned Repositories
3DActionRougelike
AHomeInTheForest_GGJ2019
arcan.io
Hyper administered hypermedia
ArenaShooter_prototype
A small arena shooter written in Godot GDScript.
godot-projects-2019
ue4libs
Just some Unreal Lib stuff.
t-money-g's Repositories
t-money-g/AHomeInTheForest_GGJ2019
t-money-g/ArenaShooter_prototype
A small arena shooter written in Godot GDScript.
t-money-g/CmakeCppTemplate
Template project to setup a CMake and C++17.
t-money-g/godot-projects-2019
t-money-g/ue4libs
Just some Unreal Lib stuff.
t-money-g/3DActionRougelike
t-money-g/5Dice
javidx9's Yathzee implementation
t-money-g/c-programming-practice
with vs code and mingw
t-money-g/Catch2Practice
t-money-g/CoinDash
A small game where you must collect coins and avoid obstacles.
t-money-g/CppND-Route-Planning-Project
t-money-g/CppND-System-Monitor-Project-Updated
System Monitor Project from the Object Oriented Programming Course of the Udacity C++ Nanodegree Program
t-money-g/CPPPractice2020
t-money-g/doom-config
Doom emacs config
t-money-g/EscapeRaid
Escape Raid! is an Infinite Runner game.
t-money-g/godot
Godot Engine – Multi-platform 2D and 3D game engine
t-money-g/hostedgpt
An open version of ChatGPT you can host anywhere or run locally.
t-money-g/KennyKerrsCppExercises
A mirror from Kenny Kerr's exercises from his excellent C++ course on Pluralsight.
t-money-g/libSDL2pp
C++11 bindings/wrapper for SDL2
t-money-g/MarsWeatherCodingTest
t-money-g/Noughts-and-Crosses
XO written in Unity.
t-money-g/practice
t-money-g/prelude
Prelude is an enhanced Emacs 25.1+ distribution that should make your experience with Emacs both more pleasant and more powerful.
t-money-g/profcpp
Exercise code from professional C++ by Marc Gregorie
t-money-g/ray-tracer-challenge
C++ code for a small raytracer
t-money-g/skills-introduction-to-github
STUDY THIS
t-money-g/t-money-g
t-money-g/text-query
Simple problem from C++ Primer to query a text file for a specific word.
t-money-g/tic-tac-toe-cpp
t-money-g/Tilengine
Free 2D graphics engine with raster effects for retro/classic style game development