/ctgParticles

Первый проект на Java. Плагин создает вокруг игрока частицы, создавая "эстетичность" игре

Primary LanguageJava

ctgParticles

This plugin will spawn particles around the player, creating some kind of aesthetic.

image

Where to download?

You can download plugin from releases tab or from SpigotMC

What particles can be used?

Full list: (I haven't tested all the effects, maybe some don't work correctly. Report it in Issues)

* EXPLOSION_NORMAL,
* EXPLOSION_LARGE,
* EXPLOSION_HUGE,
* FIREWORKS_SPARK,
* WATER_BUBBLE,
* WATER_SPLASH,
* WATER_WAKE,
* SUSPENDED,
* SUSPENDED_DEPTH,
* CRIT,
* CRIT_MAGIC,
* SMOKE_NORMAL,
* SMOKE_LARGE,
* SPELL,
* SPELL_INSTANT,
* SPELL_MOB,
* SPELL_MOB_AMBIENT,
* SPELL_WITCH,
* DRIP_WATER,
* DRIP_LAVA,
* VILLAGER_ANGRY,
* VILLAGER_HAPPY,
* TOWN_AURA,
* NOTE,
* PORTAL,
* ENCHANTMENT_TABLE,
* FLAME,
* LAVA,
* CLOUD,
* REDSTONE(DustOptions.class),
* SNOWBALL,
* SNOW_SHOVEL,
* SLIME,
* HEART,
* ITEM_CRACK(ItemStack.class),
* BLOCK_CRACK(BlockData.class),
* BLOCK_DUST(BlockData.class),
* WATER_DROP,
* MOB_APPEARANCE,
* DRAGON_BREATH,
* END_ROD,
* DAMAGE_INDICATOR,
* SWEEP_ATTACK,
* FALLING_DUST(BlockData.class),
* TOTEM,
* SPIT,
* SQUID_INK,
* BUBBLE_POP,
* CURRENT_DOWN,
* BUBBLE_COLUMN_UP,
* NAUTILUS,
* DOLPHIN,
* SNEEZE,
* CAMPFIRE_COSY_SMOKE,
* CAMPFIRE_SIGNAL_SMOKE,
* COMPOSTER,
* FLASH,
* FALLING_LAVA,
* LANDING_LAVA,
* FALLING_WATER,
* DRIPPING_HONEY,
* FALLING_HONEY,
* LANDING_HONEY,
* FALLING_NECTAR,
* SOUL_FIRE_FLAME,
* ASH,
* CRIMSON_SPORE,
* WARPED_SPORE,
* SOUL,
* DRIPPING_OBSIDIAN_TEAR,
* FALLING_OBSIDIAN_TEAR,
* LANDING_OBSIDIAN_TEAR,
* REVERSE_PORTAL,
* WHITE_ASH,
* DUST_COLOR_TRANSITION(DustTransition.class),
* VIBRATION(Vibration.class),
* FALLING_SPORE_BLOSSOM,
* SPORE_BLOSSOM_AIR,
* SMALL_FLAME,
* SNOWFLAKE,
* DRIPPING_DRIPSTONE_LAVA,
* FALLING_DRIPSTONE_LAVA,
* DRIPPING_DRIPSTONE_WATER,
* FALLING_DRIPSTONE_WATER,
* GLOW_SQUID_INK,
* GLOW,
* WAX_ON,
* WAX_OFF,
* ELECTRIC_SPARK,
* SCRAPE,
* SONIC_BOOM,
* SCULK_SOUL,
* SCULK_CHARGE(Float.class),
* SCULK_CHARGE_POP,
* SHRIEK(Integer.class),
* BLOCK_MARKER(BlockData.class),
* LEGACY_BLOCK_CRACK(MaterialData.class),
* LEGACY_BLOCK_DUST(MaterialData.class),
* LEGACY_FALLING_DUST(MaterialData.class)

dev by TallFly.