Pinned Repositories
BTGSoftRenderer
Learn computer graphic by doing some exercises
GameJam2017
A 2d game just use three colos
XGame
High quality open world virtual reality game
-Unity-First-Person-View
2D-Light-of-Sight-Unity
A plugin for creating 2D lighting & shadows, and line of sight effects in Unity3d.
3D_Sphere
Unity3D project to create a 3D Shpere can rotate by gesture/mouse/voice
abrash-black-book
Markdown source for Michael Abrash's Graphics Programming Black Book
ALPS-VR
Unity framework for mobile VR apps
tachen.github.io
Devlog
tachen's Repositories
tachen/-Unity-First-Person-View
tachen/abrash-black-book
Markdown source for Michael Abrash's Graphics Programming Black Book
tachen/tachen.github.io
Devlog
tachen/android-migrate-to-jobs
Removing dependencies on background services
tachen/AssetGraph
New Asset Pipeline system
tachen/AtmosphericScattering
Atmospheric Scattering for Unity
tachen/awesome-android-ui
A curated list of awesome Android UI/UX libraries
tachen/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree(BT), finite state machine(FSM) and hierarchical task network(HTN). Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
tachen/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
tachen/Brainiac
Behaviour tree editor for Unity3D
tachen/colorus
Unity3d ColoringBook web/ios
tachen/devlog
A Jekyll version of the Clean Blog theme by Start Bootstrap
tachen/FFNx
Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
tachen/FileHelpers
The FileHelpers are a free and easy to use .NET library to read/write data from fixed length or delimited records in files, strings or streams
tachen/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
tachen/kode80CloudsUnity3D
A realtime volumetric cloud rendering solution for Unity3D.
tachen/LearningOpenGLES2-Android
Learning OpenGL ES 2 in Java for Android
tachen/lunar-unity-console
Native mobile solution for Unity logger
tachen/MathForGameDevelopers
Sample code for my YouTube series.
tachen/moonsharp
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
tachen/Newtonsoft.Json
Json.NET is a popular high-performance JSON framework for .NET
tachen/openfl
The "Open Flash Library" for fast 2D development
tachen/OpenShadingLanguage
Advanced shading language for production GI renderers
tachen/Pilot
Pilot – mini game engine for games104
tachen/RayTracer
尝试自己写一个追踪器
tachen/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
tachen/Scut
Scut is a free, open source, stable game server framework, which support C#/Python/Lua script, and support Unity3d, Cocos2dx, FlashAir client access.
tachen/self-driving-car-sim
A self-driving car simulator built with Unity
tachen/UnityToolbag
Variety of Unity scripts and tools.
tachen/volsample
Research on sampling methods for real-time volume rendering