"# ue4-parallel"
[I] - Build steps
- Right click on SchoolOfFish Unreal Engine Project File -> Generate Visual Studio project files
- Double click on SchoolOfFish Unreal Engine Project File. Accept rebuild request
- In Unreal Engine Editor. Settings -> Project Settings...
- In opened dialogue choose Maps&Modes (at left side) and setup next: Default GameMode: BP_FlockingGameMode Editor Startup Map: underwater Game Default Map: underwater
[II] - Packaging steps:
- In Unreal Engine Editor. File -> Package Project -> Windows -> Windows(64-bit)
- Wait until project packaging
[III] - Launch game with parameters from command line:
List of command line arguments:
Available calcModes:
- CPU_SINGLE - CPU single-threaded calculation of flocking behaviour (default)
- CPU_MULTI - CPU multi-threaded calculation of flocking behaviour
- GPU_MULTI - GPU multi-threaded calculation of flocking behaviou
General settings to compute flocking behaviour
- agentCount - total instances of fish, 1000 by default
- maxVelocity - maximum velocity of fish, 2500 by default
- maxAcceleration - maximum acceleration of fish, 1500 by default
- radiusCohesion - Cohesion radius. The radius inside which the fish will tend to inside the circle (approach), 1000 by default
- radiusSeparation - Separation radius. The radius within which the fish will tend to avoid collisions, 120 by default
- radiusAlignment - Alignment radius. The radius inside which the fish will tend to follow in one direction, 240 by default
Gain factors for the three types of fish behavior.
- kCohesion - 100 by default
- kSeparation - 1 by default
- kAlignment - 20 by default
Flocking area size
- mapSizeX - size of area where fishes can flock. X axis, [-20000; 20000] by default
- mapSizeY - size of area where fishes can flock. X axis, [-20000; 20000] by default
- mapSizeZ - size of area where fishes can flock. X axis, [-3000; 0] by default
Examples:
-
SchoolOfFish calcMode="GPU_MULTI" agentCount 10000 maxVelocity 1200 maxAcceleration 600 radiusCohesion 480 radiusSeparation 120 radiusAlignment 240 kCohesion 10 kSeparation 2 kAlignment 5
-
SchoolOfFish calcMode="CPU_SINGLE" agentCount 1000
-
SchoolOfFish calcMode="CPU_MULTI" agentCount 3000