/oldschooljs

A utility library for all things oldschool runescape related.

Primary LanguageTypeScriptMIT LicenseMIT

OldSchoolJS

A NodeJS library for doing everything OSRS related. Access the OSRS hiscores, news, worlds, wiki, items, simulating killing monsters, and opening clue caskets - and more.

For discussion, help or questions - please join https://discord.gg/ob and then our #developers channel.

Examples

Hiscores

import { Hiscores } from 'oldschooljs';

Getting any player from the hiscores

const lynxTitan = await Hiscores.fetch('Lynx Titan').catch(console.error);

console.log(lynxTitan);

Getting an Ironman from the hiscores

Possible account types: 'normal' | 'ironman' | 'ultimate' | 'hardcore' | 'deadman' | 'seasonal'

const ironHyger = await Hiscores.fetch('Iron Hyger', { type: 'ironman' }).catch(console.error);

console.log(ironHyger);

Items

import { Items } from 'oldschooljs';

Fetch and cache all items

You can call this to have all items fully available for usage (via .get) at any time without needing to fetch individual items. Items change at most once a week, so you should probably only call this once at startup, and then once every few days.

await Items.fetchAll();

Fetch a particular item

This will fetch the latest version of a particular item.

const twistedBow = await Items.fetch(20997);

if (twistedBow) console.log(twistedBow);

Getting an Item by ID

const twistedBow = Items.get(20997);

if (twistedBow) console.log(twistedBow);

Getting an Item by Name

const dragonDagger = Items.get('dragon dagger(p++)');

if (dragonDagger) console.log(dragonDagger);

Find items by any properties

const dragonItems = Items.filter(item => item.name.includes('Dragon'));

console.log(`Found ${dragonItems.size} Dragon Items!`);

for (const item of dragonItems.values()) {
	console.log(item.name);
}

News

import { News } from 'oldschooljs';

Be careful with fetching news articles too often, as the website will ratelimit you after roughly 30 requests in a short period. Whenever a fetch is done, the News collection will have any new articles cached.

Rather than fetching articles on demand, you may want to

Fetch recent news articles

const recentArticles = await News.fetchRecent();

const mostRecentArticle = recentArticles.first();

Get news articles for a specific month

const monthOfArticles = await News.filter(article => article.year === 2018 && article.month === 12);

console.log(`There were ${monthOfArticles.size} articles in that month.`);

Fetch news articles for a specific month

This will fetch news articles for a specific month, i.e it wont be cached. In most cases you can just use News.filter() instead of this.

const monthOfArticles = await News.fetchMonth({ year: 2018, month: 12 });

console.log(`There were ${monthOfArticles.size} articles in that month.`);

List every available news article

If you want this to be up to 100% up to date, you need to call News.fetchNewArticles() to fetch newly released articles that aren't cached by oldschooljs.

for (const article of News.values()) {
	console.log(article);
}

Worlds

import { Worlds } from 'oldschooljs';

Fetch and cache all worlds

You must call this atleast once to be able to use Worlds. To keep worlds up to date, fetching once at startup and then once every few days is enough. If you need an up to date playercount of worlds, you can call it more often or on demand.

await Worlds.fetch();

Getting a particular world

You can use either form of numbering, giving 301 and 1 will both give you World 1.

const worldOne = Worlds.get(301);
const worldTwo = Worlds.get(2);

Filtering Worlds

const australianWorlds = Worlds.filter(world => world.location === 'Australia');

console.log(`There are ${australianWorlds.size} Australian Worlds!`);

Iterating over worlds

for (const world of Worlds.values()) {
	console.log(world);
}

Wiki

import { Wiki } from 'oldschooljs';

Searching for pages

const searchResults = await Wiki.search('Twisted bow');
if (searchResults.length === 0) console.log('Found no results');
else console.log(`Search found these pages: ${searchResults.map(page => page.title)}`);

Picking random pages

const randomPages = await Wiki.random(10);

console.log(`Search found these pages: ${searchResults.map(page => page.title)}`);

Fetch page by ID

const twistedBowPage = await Wiki.fetchPage(82098);

console.log(twistedBowPage);

Polls

import { Polls } from 'oldschooljs';

Iterating over worlds

for (const poll of Polls.values()) {
	console.log(poll.title);
}

Getting all polls in a year

const pollsFrom2013 = Polls.filter(poll => new Date(poll.datePosted).getFullYear() === 2013);
console.log(pollsFrom2013.size);

Utilities

import { Util } from 'oldschooljs';

Checking if a username is valid

console.log(Util.isValidUsername(username)); // true

Converting numbers to and from KMB syntax

KMB Syntax is how numbers are often formatted in runescape, for example: 5k, 1.5m, 5m, 1b, etc.

Util.toKMB(5); // '5'
Util.toKMB(1000); // '1k'
Util.toKMB(1000000); // '1m'
Util.toKMB(1200000000); // '1.2b'
Util.fromKMB('5'); // 5
Util.fromKMB('1k'); // 1000
Util.fromKMB('1m'); // 1000000
Util.fromKMB('1.2b'); // 1200000000

Clues

Allows you to simulate opening clue scroll caskets. The rewards are returned in a format containing the item ID and the quantity.

import { Clues } from 'oldschooljs';
console.log(Clues.Beginner.open(1));
console.log(Clues.Master.open(5));
console.log(Clues.Elite.open());

Monsters

Allows you to simulate killing monsters. The loot is returned in an object, where the key is the item ID and the quantity is the value.

import { Monsters } from 'oldschooljs';

Simulating 100 Kills of every Monster

Monsters.map(monster => monster.kill(100));

Simulating 100 Corp beast kills

Monsters.CorporealBeast.kill(100);
Monsters.find(monster => monster.name.aliases.includes('corp')).kill(100);
Monsters.get(319).kill(100);

Planned features

  • Ability to ping worlds?
  • CrystalMathLabs
  • Simulating: killing monsters, opening clue scrolls, pets (like in osbot)
  • Quests (e.g. containing all wiki data on quests)
  • fetch wiki page by item ID?