Pinned Repositories
Bored
A simple Unity game, minimalist, adventure. I'm so bored!
CloudNoise
An animated 3D cloud noise
CompilerHW3
CPE KU 27
OceanSimulation
A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++
pathtracer
An OptiX pathtracer
practical_path_guiding_lab
Implementation of "Practical Path Guiding for Efficient Light-Transport Simulation 2017" by Thomas Müller, Markus Gross, and Jan Novák in Mitsuba3 python.
Raytracer
A simple raytracer
SmokeSim3D
WebGL implementation of Jos Stam Stable Fluid in 3D version.
TwitGeoSpa
Geospatial analysis and simulation using Twitter data
webgl-fluid
takkasila's Repositories
takkasila/TwitGeoSpa
Geospatial analysis and simulation using Twitter data
takkasila/OceanSimulation
A self-study of simulating ocean waves. Featuring Gerstner waves and Statistic FFT approach. Using OpenGL C++
takkasila/Raytracer
A simple raytracer
takkasila/practical_path_guiding_lab
Implementation of "Practical Path Guiding for Efficient Light-Transport Simulation 2017" by Thomas Müller, Markus Gross, and Jan Novák in Mitsuba3 python.
takkasila/SmokeSim3D
WebGL implementation of Jos Stam Stable Fluid in 3D version.
takkasila/pathtracer
An OptiX pathtracer
takkasila/webgl-fluid
takkasila/CloudNoise
An animated 3D cloud noise
takkasila/CompilerHW3
CPE KU 27
takkasila/hw3d
Me following a tutorial on DirectX11 API from https://github.com/planetchili/hw3d
takkasila/ExpressionParserCPP
Complier HW 1
takkasila/FaceMeshApp
A simple AR Web Application
takkasila/FullAdder
SystemC : FullAdder
takkasila/Glitter
Dead Simple OpenGL (Graphics)
takkasila/IamFour
Global Game Jam 2015. Frustration simulator
takkasila/IJustCreateThisForInstructionsxddddddddddd
takkasila/Illuminati
A recursive illuminati!
takkasila/incremental-fluids
Simple, single-file fluid solvers for learning purposes
takkasila/Linux-Kernel-Modules
Project for OS-204332 class
takkasila/mid
A minimalist game
takkasila/Murphy-s
Global Game Jam 2016. 2D side scrolling horror
takkasila/OpenGL32Skeleton
My OpenGL32 Visual Studio template. Using GLEW, GLFW, GLM.
takkasila/Project3-LSystems
takkasila/RayMarching
takkasila/shader-school
:mortar_board: A workshopper for GLSL shaders and graphics programming
takkasila/SmokeSim2D
WebGL implementation of Jos Stam Stable Fluid in 2D version.
takkasila/spoodimal
Virtual petting mobile application. Developed for practicing Team Software Process skill.
takkasila/StableFluid
An implementation of Stable Fluid by Jos Stam
takkasila/takkasila.github.io
takkasila/three.js
JavaScript 3D Library.