Pinned Repositories
ABSystem
Unity3D AssetBundle 打包与管理系统,支持增量更新打包
Cpp-Primer
C++ Primer 5 answers
d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
GamePapa
A Game Utils For myself
GPUDrivenTerrainLearn
地形学习
ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
ILRuntimeU3D
Unity3D demo project for ILRuntime
LogicPhysics
LogicPhysics FixedPoint Math
TestUnityComplier
测试Unity 编译DLL的~
ToonRender
talentJian's Repositories
talentJian/TestUnityComplier
测试Unity 编译DLL的~
talentJian/ToonRender
talentJian/ABSystem
Unity3D AssetBundle 打包与管理系统,支持增量更新打包
talentJian/Cpp-Primer
C++ Primer 5 answers
talentJian/d3d12book
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
talentJian/GamePapa
A Game Utils For myself
talentJian/GPUDrivenTerrainLearn
地形学习
talentJian/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
talentJian/ILRuntimeU3D
Unity3D demo project for ILRuntime
talentJian/LogicPhysics
LogicPhysics FixedPoint Math
talentJian/PBRSpace
个人学习pbr的工程
talentJian/physically-based-shader-dev-for-unity-2017
Source code for 'Physically Based Shader Development for Unity 2017' by Claudia Doppioslash
talentJian/stb
stb single-file public domain libraries for C/C++
talentJian/TextInlineSprite
UGUI图文混排 unity version: 2017.2+
talentJian/TrueSync
talentJian/Unity-Shader-Demo
Some demo created by Unity Shader
talentJian/unity-texture-packer
:hammer: Utility to combine color channels from different textures into a single output.