Pinned Repositories
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
BDFramework.Core
Simple and powerful Unity3d game workflow! 简单、高效的商业级unity3d 工作流。(已被多个大厂借鉴使用)
book
CardAnimation
类似炉石传说金卡效果的动态卡牌
CsvHelper
Library to help reading and writing CSV files
EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
EntityComponentSystemSamples
EpicOnlineTransport
A Transport for Mirror using Epic Online Services
Ini
Ini file reader/writer for C# / .NET written in pure .NET in a single source file
UseImageAsReference
用于Unity3D/uGUI中快速将一张选中效果图创建为参考图。具体操作参见注释。
tanghuipang's Repositories
tanghuipang/AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
tanghuipang/BDFramework.Core
Simple and powerful Unity3d game workflow! 简单、高效的商业级unity3d 工作流。(已被多个大厂借鉴使用)
tanghuipang/book
tanghuipang/CsvHelper
Library to help reading and writing CSV files
tanghuipang/EGamePlay
一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.
tanghuipang/EpicOnlineTransport
A Transport for Mirror using Epic Online Services
tanghuipang/Ini
Ini file reader/writer for C# / .NET written in pure .NET in a single source file
tanghuipang/ET
ET + huatuo + YooAsset + luban + FGUI + NKGMoba + UniTask
tanghuipang/FairyGUI-unity
A flexible UI framework for Unity
tanghuipang/GameFramework
This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.
tanghuipang/LearnUnityShader
学习Unity Shader过程中的一些记录,特效,动画Demo。
tanghuipang/lua_timer
Pure lua implements timer ,support coroutine(with coroutine pool optimized)
tanghuipang/LuaConditionStrChecker
check conditions combined with (!&|)
tanghuipang/Match-One
This is a simple and interactive Unity3d example project to show how to use Entitas
tanghuipang/Miku-LuaProfiler
tanghuipang/Mirror
#1 Open Source Unity Networking Library
tanghuipang/ML-For-Beginners
12 weeks, 24 lessons, classic Machine Learning for all
tanghuipang/openbilibili
tanghuipang/ParticleEffectForUGUI
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
tanghuipang/PythonDataScienceHandbook
Python Data Science Handbook: full text in Jupyter Notebooks
tanghuipang/QFramework
Your first K.I.S.S Unity 3D Framework.
tanghuipang/RVO2-CS
Optimal Reciprocal Collision Avoidance (C#)
tanghuipang/tools
useful tools and snippets.
tanghuipang/unity-background-service
A simple project that shows how to create an Android service for Unity application working on background
tanghuipang/unity-builtin_shaders
A comprehensive archive for Unity's built-in shaders code
tanghuipang/Unity.Mathematics.FixedPoint
Fixed-point extension of Unity's C# math library based on FixedMath.Net and Unity.Mathematics.
tanghuipang/Unity3DTraining
Unity的练习项目
tanghuipang/UnityLibrary
:books: Library of all kind of scripts, snippets & shaders for Unity
tanghuipang/UnityResourceSolution
青霜-UnityResourceSolution
tanghuipang/URP_ASE_Tutorial
Amplify Shader Editor Tutorial with Universal Render Pipeline