Pinned Repositories
3DGS.cpp
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
3DMM-Fitting-Pytorch
A 3DMM fitting framework using Pytorch.
albedo
Efficient and easy to use rendering framework for real-time visualization based on WebGPU
AssetStudio
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
awesome-3D-gaussian-splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
bevy-in-app
Integrate the Bevy engine into existing iOS | Android apps.
blockchain_rust
A simplified blockchain implementation in Rust
rembg
Rembg is a tool to remove images background.
vkhr
Real-Time Hybrid Hair Rendering using Vulkan™
tangxianbo's Repositories
tangxianbo/rembg
Rembg is a tool to remove images background.
tangxianbo/3DGS.cpp
A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
tangxianbo/albedo
Efficient and easy to use rendering framework for real-time visualization based on WebGPU
tangxianbo/awesome-3D-gaussian-splatting
Curated list of papers and resources focused on 3D Gaussian Splatting, intended to keep pace with the anticipated surge of research in the coming months.
tangxianbo/bevy-in-app
Integrate the Bevy engine into existing iOS | Android apps.
tangxianbo/blockchain_rust
A simplified blockchain implementation in Rust
tangxianbo/com.unity.addressables
Addressables extended with the ability to build multiple catalogs, ideal for traditional DLC purposes.
tangxianbo/com.unity.demoteam.hair
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
tangxianbo/games-samples
A collection of samples to discuss and showcase games in Android apps.
tangxianbo/gaussian-splatting
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
tangxianbo/CityGaussian
[ECCV2024] CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians
tangxianbo/Fov-3DGS
Official Implementation of RTGS: Enabling Real-Time Gaussian Splatting on Mobile Devices Using Efficiency-Guided Pruning and Foveated Rendering.
tangxianbo/gaussian-painters
Gaussian Painters using 3D Gaussian Splatting
tangxianbo/GPUPrefixSums
A nearly complete collection of prefix sum algorithms implemented in CUDA, D3D12, Unity and WGPU. Theoretically portable to all wave/warp/subgroup sizes.
tangxianbo/GPUSorting
State of the art sorting and segmented sorting, including OneSweep. Implemented in CUDA, D3D12, and Unity style compute shaders. Theoretically portable to all wave/warp/subgroup sizes.
tangxianbo/Graphite
2D raster & vector editor that melds traditional layers & tools with a modern node-based, fully non-destructive procedural workflow.
tangxianbo/hierarchical-3d-gaussians
Official implementation of the SIGGRAPH 2024 paper "A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets"
tangxianbo/LandyHDA
Temporary HDA For Public
tangxianbo/lively
Free and open-source software that allows users to set animated desktop wallpapers and screensavers.
tangxianbo/matting_human_datasets
人像matting数据集,包含34427张图像和对应的matting结果图。
tangxianbo/nativefileso
Unity - Native file dialogs and file type associations on Windows, macOS, iOS and Android
tangxianbo/rustengan
https://fly.io/dist-sys/ in Rust
tangxianbo/splat
WebGL 3D Gaussian Splat Viewer
tangxianbo/SuGaR
Official implementation of SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering
tangxianbo/Testing_CSV2Mesh_Tool
可以将 RenderDoc 中导出的 *.csv 数据再次导出到 *.fbx
tangxianbo/UnityGaussianSplatting
Toy Gaussian Splatting visualization in Unity
tangxianbo/UnityGrassIndirectRenderingExample
An example of rendering grasses on terrain using draw DrawMeshInstancedIndirect and compute shader.
tangxianbo/URP_ShaderCodeTemplates
A few shader code templates/examples for Unity, Universal Render Pipeline (URP). ShaderLab & HLSL.
tangxianbo/wgpu-in-app
Integrate wgpu into existing iOS | Android apps.
tangxianbo/yasph2d
some 2d sph fluid experimentation using rust