OpenGL project for CENG477 Computer Graphics lecture.
We have implemented an OpenGL program which renders the given scene (A physical map) using vertex and fragment shaders. Texture image (the physical map) is used as a height map. Program processes keyboard inputs to fly over the map and change the height factor.
Check Homework3.pdf
for more implementation details.
Download the repository by using:
$ git clone https://github.com/Doruk-Coskun/ceng477-OpenGL
To build the project, run the following commands from the project root directory:
$ cd Homework3
$ make
This creates the main
executable inside the same directory.
earth.jpg
and turkey.jpg
can be used as input files. You can run the OpenGL program by:
$ ./main <texture.jpg>
A new OpenGL window is created.
W, A, S, D for movement. Increase the flight speed (initial is 0) by U and decrease the flight speed by J. Height factor can be changed using O and L.