/openttd

openttd docker container

Primary LanguageShell

These images have been built and tested on docker 18.06.1-ce. Previous versions may not run as smooth.

Usage

docker run -d -p 3979:3979/tcp -p 3979:3979/udp bateau/openttd:latest

For random port assignment replace

-p 3979:3979/tcp -p 3979:3979/udp

with

-P

Its set up to not load any games by default (new game) and it can be run without mounting a .openttd folder. However, if you want to load your savegames, mounting a .openttd folder is required.

loadgame has 4 "modes". true, false, last-autosave and exit. By setting -e loadgame=true you allso need to supply the name of the savegame by passing -e savegame=<your-save-game>. With -e loadgame=last-autosave it will take the last (by timestamp) file created in autosave folder and load it. With -e loadgame=exit it will load the game in autosave called exit.sav. to enable Openttd to save on exit you need to set "autosave_on_exit = true" in your openttd.cfg file under the [gui] section.

Set UID and GID of user in container to be the same as your user outside with seting env PUID and PGID. For example

-e PUID=1001 -e PGID=1000

For other save games use

-e "loadgame=true" -e "savegame=your/save/game.sav"

Config files is located under /home/openttd/.openttd. To mount up your .openttd folder use

-v /path/to/your/.openttd:/home/openttd/.openttd

For example to run server and load my savegame game.sav:

docker run -d --name openttd -p 3979:3979/tcp -p 3979:3979/udp -v /home/<your_username>/.openttd:/home/openttd/.openttd -e PUID=<your_userid> -e PGID=<your_groupid> -e "loadgame=true" -e "savegame=game.sav" bateau/openttd:latest

Other tags

  • 1.8.0
  • 1.8.0-RC1
  • 1.7.2
  • 1.7.2-RC1
  • 1.7.1
  • 1.7.1-RC1
  • 1.7.0
  • 1.6.1
  • 1.6.1-RC1
  • 1.5.3
  • 1.5.2
  • 1.5.1
  • 1.5.0
  • 1.4.4
  • 1.5.0-rc1
  • 1.5.0-beta2
  • 1.5.0-beta1