These images have been built and tested on docker 18.06.1-ce. Previous versions may not run as smooth.
Usage
docker run -d -p 3979:3979/tcp -p 3979:3979/udp bateau/openttd:latest
For random port assignment replace
-p 3979:3979/tcp -p 3979:3979/udp
with
-P
Its set up to not load any games by default (new game) and it can be run without mounting a .openttd folder. However, if you want to load your savegames, mounting a .openttd folder is required.
loadgame has 4 "modes". true, false, last-autosave and exit.
By setting -e loadgame=true
you allso need to supply the name of the savegame by passing -e savegame=<your-save-game>
.
With -e loadgame=last-autosave
it will take the last (by timestamp) file created in autosave folder and load it.
With -e loadgame=exit
it will load the game in autosave called exit.sav. to enable Openttd to save on exit you need to set "autosave_on_exit = true" in your openttd.cfg file under the [gui] section.
Set UID and GID of user in container to be the same as your user outside with seting env PUID and PGID. For example
-e PUID=1001 -e PGID=1000
For other save games use
-e "loadgame=true" -e "savegame=your/save/game.sav"
Config files is located under /home/openttd/.openttd. To mount up your .openttd folder use
-v /path/to/your/.openttd:/home/openttd/.openttd
For example to run server and load my savegame game.sav:
docker run -d --name openttd -p 3979:3979/tcp -p 3979:3979/udp -v /home/<your_username>/.openttd:/home/openttd/.openttd -e PUID=<your_userid> -e PGID=<your_groupid> -e "loadgame=true" -e "savegame=game.sav" bateau/openttd:latest
Other tags
- 1.8.0
- 1.8.0-RC1
- 1.7.2
- 1.7.2-RC1
- 1.7.1
- 1.7.1-RC1
- 1.7.0
- 1.6.1
- 1.6.1-RC1
- 1.5.3
- 1.5.2
- 1.5.1
- 1.5.0
- 1.4.4
- 1.5.0-rc1
- 1.5.0-beta2
- 1.5.0-beta1